From cfa788cf9a8ef08f11beb04bd4ea7e87b2a9bf6e Mon Sep 17 00:00:00 2001 From: Christian Rauch Date: Wed, 22 Jul 2020 10:45:30 +1000 Subject: GPU: clear color with 1.0 alpha This impacts GHOST/Wayland which draws windows using alpha. --- source/blender/editors/space_file/space_file.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_file/space_file.c') diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index 56f3fd08bae..43939b9ff54 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -458,7 +458,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 0.0); + GPU_clear_color(col[0], col[1], col[2], 1.0f); GPU_clear(GPU_COLOR_BIT); /* Allow dynamically sliders to be set, saves notifiers etc. */ -- cgit v1.2.3