From 0debbe2b7f7177678c9bce9046c1499b698ac969 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Thu, 6 Apr 2017 00:59:04 -0400 Subject: Gawain: VertexFormat_add_attrib (function name change) See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... ) --- source/blender/editors/space_file/file_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/space_file') diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index dc67282f8c2..0df0bcec49d 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -400,7 +400,7 @@ static void file_draw_preview( /* border */ if (use_dropshadow) { VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_FLOAT, 2,KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2,KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -461,7 +461,7 @@ static void draw_background(FileLayout *layout, View2D *v2d) int i; int sy; - unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, -7); @@ -484,8 +484,8 @@ static void draw_dividers(FileLayout *layout, View2D *v2d) unsigned char col_hi[3], col_lo[3]; VertexFormat *format = immVertexFormat(); - unsigned int pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); - unsigned int color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); + unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); vertex_ct = (v2d->cur.xmax - v2d->tot.xmin) / step + 1; /* paint at least 1 divider */ vertex_ct *= 4; /* vertex_count = 2 points per divider * 2 lines per divider */ -- cgit v1.2.3