From b5b83ce60131c624e757b54f43bb035486ea117d Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Fri, 22 Mar 2013 03:25:31 +0000 Subject: Tweak to previous commit - make range check less strict so that indicators don't flicker off so easily when target moves off screen --- source/blender/editors/space_graph/graph_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_graph') diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index 4010c04c02c..bdf93b98f22 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -824,7 +824,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) float y = fcu->curval * unitfac; /* only draw indicators if the point is in range*/ - if (IN_RANGE(x, v2d->cur.xmin, v2d->cur.xmax)) { + if (x >= v2d->cur.xmin) { float co[2]; /* draw dotted lines leading towards this point from both axes ....... */ @@ -836,7 +836,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) co[0] = x; if (y >= v2d->cur.ymin) { - co[1] = v2d->cur.ymin; + co[1] = v2d->cur.ymin - 1.0f; glVertex2fv(co); co[1] = y; @@ -846,7 +846,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu) /* y-axis lookup */ co[1] = y; - co[0] = v2d->cur.xmin; + co[0] = v2d->cur.xmin - 1.0f; glVertex2fv(co); co[0] = x; -- cgit v1.2.3