From 8f565f5a6ffa4f6170caca2de50a733e8c72367a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 16 Aug 2019 05:41:43 +1000 Subject: WM: reuse visible region calculation Avoids calculating the visible part of a region whenever on-screen overlays are drawn. --- source/blender/editors/space_image/space_image.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/space_image/space_image.c') diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c index 17f808f727d..33e77d3623e 100644 --- a/source/blender/editors/space_image/space_image.c +++ b/source/blender/editors/space_image/space_image.c @@ -501,11 +501,10 @@ static void image_main_region_set_view2d(SpaceImage *sima, ARegion *ar) int winy = BLI_rcti_size_y(&ar->winrct) + 1; /* For region overlap, move center so image doesn't overlap header. */ - rcti visible_rect; - ED_region_visible_rect(ar, &visible_rect); - const int visible_winy = BLI_rcti_size_y(&visible_rect) + 1; + const rcti *visible_rect = ED_region_visible_rect(ar); + const int visible_winy = BLI_rcti_size_y(visible_rect) + 1; int visible_centerx = 0; - int visible_centery = visible_rect.ymin + (visible_winy - winy) / 2; + int visible_centery = visible_rect->ymin + (visible_winy - winy) / 2; ar->v2d.tot.xmin = 0; ar->v2d.tot.ymin = 0; -- cgit v1.2.3