From b82cb0ad3241ead3faee699847bc3e0065e304cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 2 Jun 2020 12:29:20 +0200 Subject: Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure --- source/blender/editors/space_image/image_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_image') diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 6037c1d2ec8..9040ca5e79c 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -476,7 +476,7 @@ static void sima_draw_zbuf_pixels( IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL); @@ -524,7 +524,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene, IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL); @@ -637,7 +637,7 @@ static void draw_image_buffer(const bContext *C, IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( - state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, shuffle); + state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle); IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings); display_buffer = IMB_display_buffer_acquire( -- cgit v1.2.3