From fd48ff1296f45b32bffeca2c60dca2a12bb84229 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 19 Mar 2020 08:06:49 +0100 Subject: Fix T73931: Stereo Viewport Color Management Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922 --- source/blender/editors/space_image/space_image.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/editors/space_image') diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c index 42a8a746eef..1fff40ab73a 100644 --- a/source/blender/editors/space_image/space_image.c +++ b/source/blender/editors/space_image/space_image.c @@ -646,8 +646,7 @@ static void image_main_region_draw(const bContext *C, ARegion *region) * old context since we now use it for drawing the entire area. */ gpu_batch_presets_reset(); - GPUViewport *viewport = - region->draw_buffer->viewport[region->draw_buffer->stereo ? sima->iuser.multiview_eye : 0]; + GPUViewport *viewport = region->draw_buffer->viewport; DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport); GPU_framebuffer_bind(fbl->default_fb); GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f); -- cgit v1.2.3