From b008f044505b0955318b13733f34ade7f2a688e5 Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Thu, 29 Apr 2010 07:01:48 +0000 Subject: Rewrite of Logic editor UI to use layout engine This commit puts the ground work in place, swapping out the crusty old Logic Editor UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running. Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors. Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469 --- source/blender/editors/space_logic/logic_intern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_logic/logic_intern.h') diff --git a/source/blender/editors/space_logic/logic_intern.h b/source/blender/editors/space_logic/logic_intern.h index 4d19a16ee9c..3b2b6497cdc 100644 --- a/source/blender/editors/space_logic/logic_intern.h +++ b/source/blender/editors/space_logic/logic_intern.h @@ -54,6 +54,7 @@ void LOGIC_OT_links_cut(struct wmOperatorType *ot); /* logic_window.c */ void logic_buttons(struct bContext *C, struct ARegion *ar); +void make_unique_prop_names(struct bContext *C, char *str); #endif /* ED_LOGIC_INTERN_H */ -- cgit v1.2.3