From 0be08725adec7659ca612e2d068e62d4d7a926c6 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Mon, 16 Aug 2010 12:14:09 +0000 Subject: Py API (GSoC): Second merging commit Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine. --- source/blender/editors/space_logic/logic_window.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_logic') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 511ca99ff82..d7f8803b3bf 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -2529,7 +2529,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo } //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3"; - str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save GameLogic.globalDict %x4|Load GameLogic.globalDict %x5"; + str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save bge.logic.globalDict %x4|Load bge.logic.globalDict %x5"; uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, ""); yco -= ysize; -- cgit v1.2.3