From 930c916e6c22c62d7e585fa41c1fc1d72dca65b6 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 25 Oct 2012 18:28:12 +0000 Subject: adding logic editor strings to .po for the records I was chasing the strings using: /\"\u[^\".]*\"/IFACE_(\0)/cg --- source/blender/editors/space_logic/logic_window.c | 100 +++++++++++----------- 1 file changed, 51 insertions(+), 49 deletions(-) (limited to 'source/blender/editors/space_logic') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 9ef7359f5de..5e13b4e3fb4 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -63,6 +63,8 @@ #include "BIF_gl.h" +#include "BLF_translation.h" + #include "UI_interface.h" #include "RNA_access.h" @@ -768,11 +770,11 @@ static uiBlock *sensor_menu(bContext *C, ARegion *ar, void *UNUSED(arg)) block= uiBeginBlock(C, ar, __func__, UI_EMBOSSP); uiBlockSetButmFunc(block, do_sensor_menu, NULL); - uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); - uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Objects"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Objects"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, BUTM, 1, "Show Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, ""); - uiDefBut(block, BUTM, 1, "Hide Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Sensors"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Sensors"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, ""); uiBlockSetDirection(block, UI_TOP); uiEndBlock(C, block); @@ -817,11 +819,11 @@ static uiBlock *controller_menu(bContext *C, ARegion *ar, void *UNUSED(arg)) block= uiBeginBlock(C, ar, __func__, UI_EMBOSSP); uiBlockSetButmFunc(block, do_controller_menu, NULL); - uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); - uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Objects"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Objects"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, BUTM, 1, "Show Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 2, 2, ""); - uiDefBut(block, BUTM, 1, "Hide Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 3, 3, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Controllers"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 2, 2, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Controllers"), 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 3, 3, ""); uiBlockSetDirection(block, UI_TOP); uiEndBlock(C, block); @@ -866,11 +868,11 @@ static uiBlock *actuator_menu(bContext *C, ARegion *ar, void *UNUSED(arg)) block= uiBeginBlock(C, ar, __func__, UI_EMBOSSP); uiBlockSetButmFunc(block, do_actuator_menu, NULL); - uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); - uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Objects"), 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Objects"), 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, ""); uiDefBut(block, SEPR, 0, "", 0, (short)(xco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, ""); - uiDefBut(block, BUTM, 1, "Show Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, ""); - uiDefBut(block, BUTM, 1, "Hide Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, ""); + uiDefBut(block, BUTM, 1, IFACE_("Show Actuators"), 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefBut(block, BUTM, 1, IFACE_("Hide Actuators"), 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, ""); uiBlockSetDirection(block, UI_TOP); uiEndBlock(C, block); @@ -981,13 +983,13 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr) sub = uiLayoutRow(row, FALSE); uiLayoutSetActive(sub, (RNA_boolean_get(ptr, "use_pulse_true_level") || RNA_boolean_get(ptr, "use_pulse_false_level"))); - uiItemR(sub, ptr, "frequency", 0, "Freq", ICON_NONE); + uiItemR(sub, ptr, "frequency", 0, IFACE_("Freq"), ICON_NONE); row = uiLayoutRow(split, TRUE); uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); - uiItemR(split, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", ICON_NONE); + uiItemR(split, ptr, "invert", UI_ITEM_R_TOGGLE, IFACE_("Invert"), ICON_NONE); } /* sensors in alphabetical order */ @@ -1010,7 +1012,7 @@ static void draw_sensor_armature(uiLayout *layout, PointerRNA *ptr) uiLayout *row; if (ob->type != OB_ARMATURE) { - uiItemL(layout, "Sensor only available for armatures", ICON_NONE); + uiItemL(layout, IFACE_("Sensor only available for armatures"), ICON_NONE); return; } @@ -1112,7 +1114,7 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr) uiLayout *row, *col; row = uiLayoutRow(layout, FALSE); - uiItemL(row, "Key:", ICON_NONE); + uiItemL(row, IFACE_("Key:"), ICON_NONE); col = uiLayoutColumn(row, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE); uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", ICON_NONE); @@ -1122,11 +1124,11 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr) col = uiLayoutColumn(layout, FALSE); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys") == FALSE); row = uiLayoutRow(col, FALSE); - uiItemL(row, "First Modifier:", ICON_NONE); + uiItemL(row, IFACE_("First Modifier:"), ICON_NONE); uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", ICON_NONE); row = uiLayoutRow(col, FALSE); - uiItemL(row, "Second Modifier:", ICON_NONE); + uiItemL(row, IFACE_("Second Modifier:"), ICON_NONE); uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", ICON_NONE); RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); @@ -1312,7 +1314,7 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i uiItemR(row, ptr, "type", 0, "", ICON_NONE); uiItemR(row, ptr, "name", 0, "", ICON_NONE); /* XXX provisory for Blender 2.50Beta */ - uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, state, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, "Set controller state index (from 1 to 30)"); + uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, state, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, IFACE_("Set controller state index (from 1 to 30)")); } else { uiItemL(row, controller_name(cont->type), ICON_NONE); @@ -1480,7 +1482,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr) PropertyRNA *bones_prop = NULL; if (ob->type != OB_ARMATURE) { - uiItemL(layout, "Actuator only available for armatures", ICON_NONE); + uiItemL(layout, IFACE_("Actuator only available for armatures"), ICON_NONE); return; } @@ -1586,7 +1588,7 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext row = uiLayoutRow(layout, FALSE); col = uiLayoutColumn(row, TRUE); - uiItemL(col, "Range:", ICON_NONE); + uiItemL(col, IFACE_("Range:"), ICON_NONE); uiItemR(col, ptr, "range", 0, "", ICON_NONE); col = uiLayoutColumn(row, TRUE); @@ -1684,7 +1686,7 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) break; case ACT_EDOB_REPLACE_MESH: if (ob->type != OB_MESH) { - uiItemL(layout, "Mode only available for mesh objects", ICON_NONE); + uiItemL(layout, IFACE_("Mode only available for mesh objects"), ICON_NONE); break; } split = uiLayoutSplit(layout, 0.6, FALSE); @@ -1702,7 +1704,7 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) break; case ACT_EDOB_DYNAMICS: if (ob->type != OB_MESH) { - uiItemL(layout, "Mode only available for mesh objects", ICON_NONE); + uiItemL(layout, IFACE_("Mode only available for mesh objects"), ICON_NONE); break; } uiItemR(layout, ptr, "dynamic_operation", 0, NULL, ICON_NONE); @@ -1791,7 +1793,7 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, ICON_NONE); if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) { - uiItemL(layout, "Dynamic Object Settings:", ICON_NONE); + uiItemL(layout, IFACE_("Dynamic Object Settings:"), ICON_NONE); split = uiLayoutSplit(layout, 0.9, FALSE); row = uiLayoutRow(split, FALSE); uiItemR(row, ptr, "force", 0, NULL, ICON_NONE); @@ -1941,7 +1943,7 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr) break; case ACT_RANDOM_BOOL_UNIFORM: - uiItemL(row, "Choose between true and false, 50% chance each", ICON_NONE); + uiItemL(row, IFACE_("Choose between true and false, 50% chance each"), ICON_NONE); break; case ACT_RANDOM_BOOL_BERNOUILLI: @@ -2004,7 +2006,7 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) uiLayout *row; if (ob->type != OB_MESH) { - uiItemL(layout, "Actuator only available for mesh objects", ICON_NONE); + uiItemL(layout, IFACE_("Actuator only available for mesh objects"), ICON_NONE); return; } @@ -2042,7 +2044,7 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL); if (!RNA_pointer_get(ptr, "sound").data) { - uiItemL(layout, "Select a sound from the list or load a new one", ICON_NONE); + uiItemL(layout, IFACE_("Select a sound from the list or load a new one"), ICON_NONE); return; } uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE); @@ -2272,11 +2274,11 @@ void logic_buttons(bContext *C, ARegion *ar) layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); row = uiLayoutRow(layout, TRUE); - uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ + uiDefBlockBut(block, controller_menu, NULL, IFACE_("Controllers"), xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ - uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, "Sel", ICON_NONE); - uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, "Act", ICON_NONE); - uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, "Link", ICON_NONE); + uiItemR(row, &logic_ptr, "show_controllers_selected_objects", 0, IFACE_("Sel"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_controllers_active_object", 0, IFACE_("Act"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_controllers_linked_controller", 0, IFACE_("Link"), ICON_NONE); for (a=0; aid.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers"); + uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide controllers")); RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); uiLayoutSetContextPointer(row, "object", &object_ptr); - uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", ICON_NONE); + uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", IFACE_("Add Controller"), ICON_NONE); if (RNA_boolean_get(&settings_ptr, "show_state_panel")) { @@ -2311,8 +2313,8 @@ void logic_buttons(bContext *C, ARegion *ar) split = uiLayoutSplit(box, 0.2f, FALSE); col = uiLayoutColumn(split, FALSE); - uiItemL(col, "Visible", ICON_NONE); - uiItemL(col, "Initial", ICON_NONE); + uiItemL(col, IFACE_("Visible"), ICON_NONE); + uiItemL(col, IFACE_("Initial"), ICON_NONE); subsplit = uiLayoutSplit(split, 0.85f, FALSE); col = uiLayoutColumn(subsplit, FALSE); @@ -2379,12 +2381,12 @@ void logic_buttons(bContext *C, ARegion *ar) layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); row = uiLayoutRow(layout, TRUE); - uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ + uiDefBlockBut(block, sensor_menu, NULL, IFACE_("Sensors"), xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ - uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, "Sel", ICON_NONE); - uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, "Act", ICON_NONE); - uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, "Link", ICON_NONE); - uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, "State", ICON_NONE); + uiItemR(row, &logic_ptr, "show_sensors_selected_objects", 0, IFACE_("Sel"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_sensors_active_object", 0, IFACE_("Act"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_sensors_linked_controller", 0, IFACE_("Link"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_sensors_active_states", 0, IFACE_("State"), ICON_NONE); for (a=0; ascavisflag & OB_VIS_SENS) == 0) continue; row = uiLayoutRow(layout, TRUE); - uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors"); + uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide sensors")); RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); uiLayoutSetContextPointer(row, "object", &object_ptr); - uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", ICON_NONE); + uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", IFACE_("Add Sensor"), ICON_NONE); if ((ob->scaflag & OB_SHOWSENS) == 0) continue; @@ -2447,12 +2449,12 @@ void logic_buttons(bContext *C, ARegion *ar) layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, xco, yco, width, 20, UI_GetStyle()); row = uiLayoutRow(layout, TRUE); - uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ + uiDefBlockBut(block, actuator_menu, NULL, IFACE_("Actuators"), xco-10, yco, 300, UI_UNIT_Y, ""); /* replace this with uiLayout stuff later */ - uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, "Sel", ICON_NONE); - uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, "Act", ICON_NONE); - uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, "Link", ICON_NONE); - uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, "State", ICON_NONE); + uiItemR(row, &logic_ptr, "show_actuators_selected_objects", 0, IFACE_("Sel"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_actuators_active_object", 0, IFACE_("Act"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_actuators_linked_controller", 0, IFACE_("Link"), ICON_NONE); + uiItemR(row, &logic_ptr, "show_actuators_active_states", 0, IFACE_("State"), ICON_NONE); for (a=0; aid.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators"); + uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2, (short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, TIP_("Object name, click to show/hide actuators")); RNA_pointer_create((ID *)ob, &RNA_Object, ob, &object_ptr); uiLayoutSetContextPointer(row, "object", &object_ptr); - uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", ICON_NONE); + uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", IFACE_("Add Actuator"), ICON_NONE); if ((ob->scaflag & OB_SHOWACT) == 0) continue; -- cgit v1.2.3