From c61127d502433220657167283e8e9bbe40fe5df7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 17 Aug 2010 16:27:10 +0000 Subject: apply logic brick rna renaming --- source/blender/editors/space_logic/logic_window.c | 216 +++++++++++----------- 1 file changed, 108 insertions(+), 108 deletions(-) (limited to 'source/blender/editors/space_logic') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 8b46aae93ad..cb6e2fbd781 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -1925,7 +1925,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); - uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV"); + uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "use_additive",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV"); } } else if (oa->type == ACT_OBJECT_SERVO) { @@ -3183,8 +3183,8 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); - uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0); + if(RNA_boolean_get(ptr, "show_expanded")) { uiItemR(row, ptr, "type", 0, "", 0); uiItemR(row, ptr, "name", 0, "", 0); } else { @@ -3194,10 +3194,10 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo subrow= uiLayoutRow(row, 0); uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states") - && RNA_boolean_get(ptr, "expanded")) || RNA_boolean_get(ptr, "pinned"))); - uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0); + && RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin"))); + uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", 0); - if(RNA_boolean_get(ptr, "expanded")==0) { + if(RNA_boolean_get(ptr, "show_expanded")==0) { subrow= uiLayoutRow(row, 1); uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down @@ -3214,13 +3214,13 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr) split = uiLayoutSplit(box, 0.45, 0); row= uiLayoutRow(split, 1); - uiItemR(row, ptr, "pulse_true_level", 0, "", ICON_DOTSUP); - uiItemR(row, ptr, "pulse_false_level", 0, "", ICON_DOTSDOWN); + uiItemR(row, ptr, "use_pulse_true_level", 0, "", ICON_DOTSUP); + uiItemR(row, ptr, "use_pulse_false_level", 0, "", ICON_DOTSDOWN); uiItemR(row, ptr, "frequency", 0, "Freq", 0); row= uiLayoutRow(split, 1); - uiItemR(row, ptr, "level", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(row, ptr, "tap", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_level", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_tap", UI_ITEM_R_TOGGLE, NULL, 0); row= uiLayoutRow(split, 1); uiItemR(row, ptr, "invert", UI_ITEM_R_TOGGLE, "Invert", 0); @@ -3275,10 +3275,10 @@ static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr, bContext *C split = uiLayoutSplit(layout, 0.3, 0); row = uiLayoutRow(split, 1); - uiItemR(row, ptr, "pulse", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(row, ptr, "collision_type", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_pulse", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_material", UI_ITEM_R_TOGGLE, NULL, 0); - switch (RNA_enum_get(ptr, "collision_type")) { + switch (RNA_enum_get(ptr, "use_material")) { case SENS_COLLISION_PROPERTY: uiItemR(split, ptr, "property", 0, NULL, 0); break; @@ -3296,7 +3296,7 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "delay", 0, NULL, 0); uiItemR(row, ptr, "duration", 0, NULL, 0); - uiItemR(row, ptr, "repeat", 0, NULL, 0); + uiItemR(row, ptr, "use_repeat", 0, NULL, 0); } static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr) @@ -3308,10 +3308,10 @@ static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "event_type")) { case SENS_JOY_BUTTON: - uiItemR(layout, ptr, "all_events", 0, NULL, 0); + uiItemR(layout, ptr, "use_all_events", 0, NULL, 0); col = uiLayoutColumn(layout, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0); uiItemR(col, ptr, "button_number", 0, NULL, 0); break; case SENS_JOY_AXIS: @@ -3319,17 +3319,17 @@ static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "axis_number", 0, NULL, 0); uiItemR(row, ptr, "axis_threshold", 0, NULL, 0); - uiItemR(layout, ptr, "all_events", 0, NULL, 0); + uiItemR(layout, ptr, "use_all_events", 0, NULL, 0); col = uiLayoutColumn(layout, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0); uiItemR(col, ptr, "axis_direction", 0, NULL, 0); break; case SENS_JOY_HAT: uiItemR(layout, ptr, "hat_number", 0, NULL, 0); - uiItemR(layout, ptr, "all_events", 0, NULL, 0); + uiItemR(layout, ptr, "use_all_events", 0, NULL, 0); col = uiLayoutColumn(layout, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_events")==0); uiItemR(col, ptr, "hat_direction", 0, NULL, 0); break; case SENS_JOY_AXIS_SINGLE: @@ -3349,20 +3349,20 @@ static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr) row = uiLayoutRow(layout, 0); uiItemL(row, "Key:", 0); col = uiLayoutColumn(row, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_keys")==0); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0); uiItemR(col, ptr, "key", UI_ITEM_R_EVENT, "", 0); col = uiLayoutColumn(row, 0); - uiItemR(col, ptr, "all_keys", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(col, ptr, "use_all_keys", UI_ITEM_R_TOGGLE, NULL, 0); col = uiLayoutColumn(layout, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_keys")==0); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_all_keys")==0); row = uiLayoutRow(col, 0); uiItemL(row, "First Modifier:", 0); - uiItemR(row, ptr, "modifier_key", UI_ITEM_R_EVENT, "", 0); + uiItemR(row, ptr, "modifier_key_1", UI_ITEM_R_EVENT, "", 0); row = uiLayoutRow(col, 0); uiItemL(row, "Second Modifier:", 0); - uiItemR(row, ptr, "second_modifier_key", UI_ITEM_R_EVENT, "", 0); + uiItemR(row, ptr, "modifier_key_2", UI_ITEM_R_EVENT, "", 0); RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); uiItemPointerR(layout, ptr, "target", &settings_ptr, "properties", NULL, 0); @@ -3404,8 +3404,8 @@ static void draw_sensor_property(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "evaluation_type")) { case SENS_PROP_INTERVAL: row = uiLayoutRow(layout, 0); - uiItemR(row, ptr, "min_value", 0, NULL, 0); - uiItemR(row, ptr, "max_value", 0, NULL, 0); + uiItemR(row, ptr, "value_min", 0, NULL, 0); + uiItemR(row, ptr, "value_max", 0, NULL, 0); break; case SENS_PROP_EQUAL: uiItemR(layout, ptr, "value", 0, NULL, 0); @@ -3456,7 +3456,7 @@ static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr, bContext *C) uiItemR(split, ptr, "axis", 0, "", 0); row= uiLayoutRow(split, 0); uiItemR(row, ptr, "range", 0, NULL, 0); - uiItemR(row, ptr, "x_ray_mode", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_x_ray", UI_ITEM_R_TOGGLE, NULL, 0); } static void draw_sensor_touch(uiLayout *layout, PointerRNA *ptr) @@ -3468,7 +3468,7 @@ void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C) { uiLayout *box; - if (!RNA_boolean_get(ptr, "expanded")) + if (!RNA_boolean_get(ptr, "show_expanded")) return; draw_sensor_internal_header(layout, ptr); @@ -3531,13 +3531,13 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i bController *cont= (bController *)ptr->data; char state[3]; - sprintf(state, "%d", RNA_int_get(ptr, "state")); + sprintf(state, "%d", RNA_int_get(ptr, "states")); box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); - uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0); + if(RNA_boolean_get(ptr, "show_expanded")) { uiItemR(row, ptr, "type", 0, "", 0); uiItemR(row, ptr, "name", 0, "", 0); /* XXX provisory for Blender 2.50Beta */ @@ -3548,9 +3548,9 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i uiItemL(row, state, 0); } - uiItemR(row, ptr, "priority", 0, "", 0); + uiItemR(row, ptr, "use_priority", 0, "", 0); - if(RNA_boolean_get(ptr, "expanded")==0) { + if(RNA_boolean_get(ptr, "show_expanded")==0) { subrow= uiLayoutRow(row, 1); uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down @@ -3575,7 +3575,7 @@ static void draw_controller_python(uiLayout *layout, PointerRNA *ptr) else { subsplit = uiLayoutSplit(split, 0.8, 0); uiItemR(subsplit, ptr, "module", 0, "", 0); - uiItemR(subsplit, ptr, "debug", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(subsplit, ptr, "use_debug", UI_ITEM_R_TOGGLE, NULL, 0); } } @@ -3588,7 +3588,7 @@ void draw_brick_controller(uiLayout *layout, PointerRNA *ptr) { uiLayout *box; - if (!RNA_boolean_get(ptr, "expanded")) + if (!RNA_boolean_get(ptr, "show_expanded")) return; box = uiLayoutBox(layout); @@ -3626,8 +3626,8 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA * box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); - uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", 0); + if(RNA_boolean_get(ptr, "show_expanded")) { uiItemR(row, ptr, "type", 0, "", 0); uiItemR(row, ptr, "name", 0, "", 0); } else { @@ -3637,10 +3637,10 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA * subrow= uiLayoutRow(row, 0); uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states") - && RNA_boolean_get(ptr, "expanded")) || RNA_boolean_get(ptr, "pinned"))); - uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0); + && RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin"))); + uiItemR(subrow, ptr, "pin", UI_ITEM_R_NO_BG, "", 0); - if(RNA_boolean_get(ptr, "expanded")==0) { + if(RNA_boolean_get(ptr, "show_expanded")==0) { subrow= uiLayoutRow(row, 1); uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down @@ -3661,9 +3661,9 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr); row= uiLayoutRow(layout, 0); - uiItemR(row, ptr, "mode", 0, "", 0); + uiItemR(row, ptr, "play_mode", 0, "", 0); uiItemR(row, ptr, "action", 0, NULL, 0); - uiItemR(row, ptr, "continue_last_frame", 0, NULL, 0); + uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, 0); row= uiLayoutRow(layout, 0); if((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP)) @@ -3675,7 +3675,7 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr) } row= uiLayoutRow(layout, 0); - uiItemR(row, ptr, "blendin", 0, NULL, 0); + uiItemR(row, ptr, "frame_blend_in", 0, NULL, 0); uiItemR(row, ptr, "priority", 0, NULL, 0); row= uiLayoutRow(layout, 0); @@ -3781,8 +3781,8 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext split = uiLayoutSplit(layout, 0.8, 0); uiItemR(split, ptr, "direction", 0, NULL, 0); row = uiLayoutRow(split, 1); - uiItemR(row, ptr, "local", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(row, ptr, "normal", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_normal", UI_ITEM_R_TOGGLE, NULL, 0); row = uiLayoutRow(layout, 0); col = uiLayoutColumn(row, 0); @@ -3790,22 +3790,22 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext uiItemR(col, ptr, "range", 0, "", 0); col = uiLayoutColumn(row, 1); - uiItemR(col, ptr, "force_distance", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(col, ptr, "use_force_distance", UI_ITEM_R_TOGGLE, NULL, 0); subcol = uiLayoutColumn(col, 0); - uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "force_distance")==1); + uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_force_distance")==1); uiItemR(subcol, ptr, "distance", 0, "", 0); uiItemR(layout, ptr, "damping", UI_ITEM_R_SLIDER , NULL, 0); split = uiLayoutSplit(layout, 0.15, 0); - uiItemR(split, ptr, "detect_material", UI_ITEM_R_TOGGLE, NULL, 0); - if (RNA_boolean_get(ptr, "detect_material")) + uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, 0); + if (RNA_boolean_get(ptr, "use_material_detect")) uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA); else uiItemR(split, ptr, "property", 0, NULL, 0); split = uiLayoutSplit(layout, 0.15, 0); - uiItemR(split, ptr, "persistent", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, 0); row = uiLayoutRow(split, 1); uiItemR(row, ptr, "time", 0, NULL, 0); @@ -3820,11 +3820,11 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext uiItemR(row, ptr, "time", 0, NULL, 0); row=uiLayoutRow(layout, 0); - uiItemR(row, ptr, "max_rotation", 0, NULL, 0); + uiItemR(row, ptr, "rotation_max", 0, NULL, 0); row=uiLayoutRow(layout, 1); - uiItemR(row, ptr, "min_angle", 0, NULL, 0); - uiItemR(row, ptr, "max_angle", 0, NULL, 0); + uiItemR(row, ptr, "angle_min", 0, NULL, 0); + uiItemR(row, ptr, "angle_max", 0, NULL, 0); break; case ACT_CONST_TYPE_FH: @@ -3833,23 +3833,23 @@ static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext uiItemR(row, ptr, "fh_damping", UI_ITEM_R_SLIDER , NULL, 0); uiItemR(row, ptr, "fh_height", 0, NULL, 0); - uiItemR(split, ptr, "fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, 0); + uiItemR(split, ptr, "use_fh_paralel_axis", UI_ITEM_R_TOGGLE , NULL, 0); row = uiLayoutRow(layout, 0); uiItemR(row, ptr, "direction_axis", 0, NULL, 0); split = uiLayoutSplit(row, 0.9, 0); uiItemR(split, ptr, "spring", 0, NULL, 0); - uiItemR(split, ptr, "fh_normal", UI_ITEM_R_TOGGLE , NULL, 0); + uiItemR(split, ptr, "use_fh_normal", UI_ITEM_R_TOGGLE , NULL, 0); split = uiLayoutSplit(layout, 0.15, 0); - uiItemR(split, ptr, "detect_material", UI_ITEM_R_TOGGLE, NULL, 0); - if (RNA_boolean_get(ptr, "detect_material")) + uiItemR(split, ptr, "use_material_detect", UI_ITEM_R_TOGGLE, NULL, 0); + if (RNA_boolean_get(ptr, "use_material_detect")) uiItemPointerR(split, ptr, "material", &main_ptr, "materials", NULL, ICON_MATERIAL_DATA); else uiItemR(split, ptr, "property", 0, NULL, 0); split = uiLayoutSplit(layout, 0.15, 0); - uiItemR(split, ptr, "persistent", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_persistent", UI_ITEM_R_TOGGLE, NULL, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "time", 0, NULL, 0); @@ -3874,12 +3874,12 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "linear_velocity", 0, NULL, 0); - uiItemR(split, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "angular_velocity", 0, NULL, 0); - uiItemR(split, ptr, "local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0); break; case ACT_EDOB_END_OBJECT: break; @@ -3891,15 +3891,15 @@ static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr) split = uiLayoutSplit(layout, 0.6, 0); uiItemR(split, ptr, "mesh", 0, NULL, 0); row = uiLayoutRow(split, 0); - uiItemR(row, ptr, "replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(row, ptr, "replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, 0); break; case ACT_EDOB_TRACK_TO: split = uiLayoutSplit(layout, 0.5, 0); uiItemR(split, ptr, "track_object", 0, NULL, 0); subsplit = uiLayoutSplit(split, 0.7, 0); uiItemR(subsplit, ptr, "time", 0, NULL, 0); - uiItemR(subsplit, ptr, "enable_3d_tracking", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(subsplit, ptr, "use_3d_tracking", UI_ITEM_R_TOGGLE, NULL, 0); break; case ACT_EDOB_DYNAMICS: if(ob->type != OB_MESH) { @@ -3927,9 +3927,9 @@ static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr) case ACT_2DFILTER_MOTIONBLUR: split=uiLayoutSplit(layout, 0.75, 1); row= uiLayoutRow(split, 0); - uiLayoutSetActive(row, RNA_boolean_get(ptr, "enable_motion_blur")==1); + uiLayoutSetActive(row, RNA_boolean_get(ptr, "use_motion_blur")==1); uiItemR(row, ptr, "motion_blur_factor", 0, NULL, 0); - uiItemR(split, ptr, "enable_motion_blur", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_motion_blur", UI_ITEM_R_TOGGLE, NULL, 0); break; default: // all other 2D Filters uiItemR(layout, ptr, "filter_pass", 0, NULL, 0); @@ -3956,12 +3956,12 @@ static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr) row= uiLayoutRow(layout, 0); uiItemR(row, ptr, "play_type", 0, "", 0); subrow= uiLayoutRow(row, 1); - uiItemR(subrow, ptr, "force", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(subrow, ptr, "add", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, 0); col = uiLayoutColumn(subrow, 0); - uiLayoutSetActive(col, (RNA_boolean_get(ptr, "add") || RNA_boolean_get(ptr, "force"))); - uiItemR(col, ptr, "local", UI_ITEM_R_TOGGLE, NULL, 0); + uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force"))); + uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, 0); row= uiLayoutRow(layout, 0); if((RNA_enum_get(ptr, "play_type") == ACT_IPO_FROM_PROP)) @@ -3971,7 +3971,7 @@ static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "frame_start", 0, NULL, 0); uiItemR(row, ptr, "frame_end", 0, NULL, 0); } - uiItemR(row, ptr, "child", 0, NULL, 0); + uiItemR(row, ptr, "apply_to_children", 0, NULL, 0); row= uiLayoutRow(layout, 0); uiItemPointerR(row, ptr, "frame_property", &settings_ptr, "properties", NULL, 0); @@ -4017,37 +4017,37 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) case ACT_OBJECT_NORMAL: split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); - uiItemR(row, ptr, "loc", 0, NULL, 0); - uiItemR(split, ptr, "local_location", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "offset_location", 0, NULL, 0); + uiItemR(split, ptr, "use_local_location", UI_ITEM_R_TOGGLE, NULL, 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); - uiItemR(row, ptr, "rot", 0, NULL, 0); - uiItemR(split, ptr, "local_rotation", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "offset_rotation", 0, NULL, 0); + uiItemR(split, ptr, "use_local_rotation", UI_ITEM_R_TOGGLE, NULL, 0); if (ELEM3(physics_type, OB_BODY_TYPE_DYNAMIC, OB_BODY_TYPE_RIGID, OB_BODY_TYPE_SOFT)) { uiItemL(layout, "Dynamic Object Settings:", 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "force", 0, NULL, 0); - uiItemR(split, ptr, "local_force", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_force", UI_ITEM_R_TOGGLE, NULL, 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "torque", 0, NULL, 0); - uiItemR(split, ptr, "local_torque", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_torque", UI_ITEM_R_TOGGLE, NULL, 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "linear_velocity", 0, NULL, 0); row = uiLayoutRow(split, 1); - uiItemR(row, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); - uiItemR(row, ptr, "add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "angular_velocity", 0, NULL, 0); - uiItemR(split, ptr, "local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0); uiItemR(layout, ptr, "damping", 0, NULL, 0); } @@ -4058,27 +4058,27 @@ static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr) split = uiLayoutSplit(layout, 0.9, 0); row = uiLayoutRow(split, 0); uiItemR(row, ptr, "linear_velocity", 0, NULL, 0); - uiItemR(split, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(split, ptr, "use_local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0); row = uiLayoutRow(layout, 0); col = uiLayoutColumn(row, 0); - uiItemR(col, ptr, "servo_limit_x", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(col, ptr, "use_servo_limit_x", UI_ITEM_R_TOGGLE, NULL, 0); subcol = uiLayoutColumn(col, 1); - uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_x")==1); + uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_x")==1); uiItemR(subcol, ptr, "force_max_x", 0, NULL, 0); uiItemR(subcol, ptr, "force_min_x", 0, NULL, 0); col = uiLayoutColumn(row, 0); - uiItemR(col, ptr, "servo_limit_y", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(col, ptr, "use_servo_limit_y", UI_ITEM_R_TOGGLE, NULL, 0); subcol = uiLayoutColumn(col, 1); - uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_y")==1); + uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_y")==1); uiItemR(subcol, ptr, "force_max_y", 0, NULL, 0); uiItemR(subcol, ptr, "force_min_y", 0, NULL, 0); col = uiLayoutColumn(row, 0); - uiItemR(col, ptr, "servo_limit_z", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(col, ptr, "use_servo_limit_z", UI_ITEM_R_TOGGLE, NULL, 0); subcol = uiLayoutColumn(col, 1); - uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_z")==1); + uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "use_servo_limit_z")==1); uiItemR(subcol, ptr, "force_max_z", 0, NULL, 0); uiItemR(subcol, ptr, "force_min_z", 0, NULL, 0); @@ -4102,8 +4102,8 @@ static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr) uiItemR(layout, ptr, "object", 0, NULL, 0); row = uiLayoutRow(layout, 0); - uiItemR(row, ptr, "compound", 0, NULL, 0); - uiItemR(row, ptr, "ghost", 0, NULL, 0); + uiItemR(row, ptr, "use_compound", 0, NULL, 0); + uiItemR(row, ptr, "use_ghost", 0, NULL, 0); } static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr) @@ -4168,7 +4168,7 @@ static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr) switch (RNA_enum_get(ptr, "distribution")){ case ACT_RANDOM_BOOL_CONST: - uiItemR(row, ptr, "always_true", UI_ITEM_R_TOGGLE, NULL, 0); + uiItemR(row, ptr, "use_always_true", UI_ITEM_R_TOGGLE, NULL, 0); break; case ACT_RANDOM_BOOL_UNIFORM: @@ -4244,7 +4244,7 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) row= uiLayoutRow(layout, 0); uiItemR(row, ptr, "mode", 0, "", 0); uiItemR(row, ptr, "action", 0, NULL, 0); - uiItemR(row, ptr, "continue_last_frame", 0, NULL, 0); + uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, 0); row= uiLayoutRow(layout, 0); if((RNA_enum_get(ptr, "mode") == ACT_ACTION_FROM_PROP)) @@ -4256,7 +4256,7 @@ static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr) } row= uiLayoutRow(layout, 0); - uiItemR(row, ptr, "blendin", 0, NULL, 0); + uiItemR(row, ptr, "frame_blend_in", 0, NULL, 0); uiItemR(row, ptr, "priority", 0, NULL, 0); row= uiLayoutRow(layout, 0); @@ -4283,18 +4283,18 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) uiItemR(row, ptr, "volume", 0, NULL, 0); uiItemR(row, ptr, "pitch", 0, NULL, 0); - uiItemR(layout, ptr, "enable_sound_3d", 0, NULL, 0); + uiItemR(layout, ptr, "use_sound_3d", 0, NULL, 0); col = uiLayoutColumn(layout, 0); - uiLayoutSetActive(col, RNA_boolean_get(ptr, "enable_sound_3d")==1); + uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_sound_3d")==1); row = uiLayoutRow(col, 0); - uiItemR(row, ptr, "minimum_gain_3d", 0, NULL, 0); - uiItemR(row, ptr, "maximum_gain_3d", 0, NULL, 0); + uiItemR(row, ptr, "gain_3d_min", 0, NULL, 0); + uiItemR(row, ptr, "gain_3d_max", 0, NULL, 0); row = uiLayoutRow(col, 0); - uiItemR(row, ptr, "reference_distance_3d", 0, NULL, 0); - uiItemR(row, ptr, "max_distance_3d", 0, NULL, 0); + uiItemR(row, ptr, "distance_3d_reference", 0, NULL, 0); + uiItemR(row, ptr, "distance_3d_max", 0, NULL, 0); row = uiLayoutRow(col, 0); uiItemR(row, ptr, "rolloff_factor_3d", 0, NULL, 0); @@ -4315,7 +4315,7 @@ static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr) split = uiLayoutSplit(layout, 0.35, 0); uiItemR(split, ptr, "operation", 0, NULL, 0); - uiTemplateLayers(split, ptr, "state", &settings_ptr, "used_state", 0); + uiTemplateLayers(split, ptr, "states", &settings_ptr, "used_states", 0); } static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr) @@ -4323,16 +4323,16 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr) uiLayout *row; row = uiLayoutRow(layout, 0); - uiItemR(row, ptr, "visible", 0, NULL, 0); - uiItemR(row, ptr, "occlusion", 0, NULL, 0); - uiItemR(row, ptr, "children", 0, NULL, 0); + uiItemR(row, ptr, "use_visible", 0, NULL, 0); + uiItemR(row, ptr, "use_occlusion", 0, NULL, 0); + uiItemR(row, ptr, "apply_to_children", 0, NULL, 0); } void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C) { uiLayout *box; - if (!RNA_boolean_get(ptr, "expanded")) + if (!RNA_boolean_get(ptr, "show_expanded")) return; box = uiLayoutBox(layout); @@ -4481,7 +4481,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) ob= (Object *)idar[a]; - /* only draw the controller common header if "visible" */ + /* only draw the controller common header if "use_visible" */ if( (ob->scavisflag & OB_VIS_CONT) == 0) continue; /* Drawing the Controller Header common to all Selected Objects */ @@ -4509,9 +4509,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar) col= uiLayoutColumn(subsplit, 0); row= uiLayoutRow(col, 0); uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "all_states")==0); - uiTemplateLayers(row, &settings_ptr, "visible_state", &settings_ptr, "used_state", 0); + uiTemplateLayers(row, &settings_ptr, "visible_state", &settings_ptr, "used_states", 0); row= uiLayoutRow(col, 0); - uiTemplateLayers(row, &settings_ptr, "initial_state", &settings_ptr, "used_state", 0); + uiTemplateLayers(row, &settings_ptr, "initial_state", &settings_ptr, "used_states", 0); col= uiLayoutColumn(subsplit, 0); uiItemR(col, &settings_ptr, "all_states", UI_ITEM_R_TOGGLE, NULL, 0); @@ -4583,7 +4583,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) ob= (Object *)idar[a]; - /* only draw the sensor common header if "visible" */ + /* only draw the sensor common header if "use_visible" */ if((ob->scavisflag & OB_VIS_SENS) == 0) continue; row = uiLayoutRow(layout, 1); @@ -4649,7 +4649,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) ob= (Object *)idar[a]; - /* only draw the actuator common header if "visible" */ + /* only draw the actuator common header if "use_visible" */ if( (ob->scavisflag & OB_VIS_ACT) == 0) continue; row = uiLayoutRow(layout, 1); -- cgit v1.2.3