From e5cbc0307a3b3a5e5c922bf07eaf71000440b4ab Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 31 Jan 2011 07:52:45 +0000 Subject: Logic UI: Servo Control (Motion/ObjectActuator) default options + camera actuator tweak In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now. For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are: Filter 2D, Constraints and Animation (action, shapekey, fcurve) I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :) --- source/blender/editors/space_logic/logic_window.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_logic') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 9e615d0d1aa..38b1284b808 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -3753,7 +3753,7 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr) uiItemR(row, ptr, "height", 0, NULL, ICON_NULL); uiItemR(row, ptr, "axis", 0, NULL, ICON_NULL); - row = uiLayoutRow(layout, 0); + row = uiLayoutRow(layout, 1); uiItemR(row, ptr, "min", 0, NULL, ICON_NULL); uiItemR(row, ptr, "max", 0, NULL, ICON_NULL); } -- cgit v1.2.3