From bf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Wed, 11 Nov 2009 05:03:49 +0000 Subject: Added compositing node support to the animation editors Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly... --- source/blender/editors/space_nla/nla_channels.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_nla/nla_channels.c') diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c index a9380c03346..ab447dd974a 100644 --- a/source/blender/editors/space_nla/nla_channels.c +++ b/source/blender/editors/space_nla/nla_channels.c @@ -189,6 +189,7 @@ static int mouse_nla_channels (bAnimContext *ac, float x, int channel_index, sho case ANIMTYPE_DSCUR: case ANIMTYPE_DSSKEY: case ANIMTYPE_DSWOR: + case ANIMTYPE_DSNTREE: case ANIMTYPE_DSPART: case ANIMTYPE_DSMBALL: case ANIMTYPE_DSARM: -- cgit v1.2.3