From 905c0269f302e8e0e7a27dda8d5256fdcd06ce60 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Fri, 3 Apr 2020 13:25:03 +0200 Subject: Cleanup: Rename ScrArea variables from sa to area Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files. --- source/blender/editors/space_nla/nla_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_nla/nla_draw.c') diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c index d3c93f6a5b6..5a59ba6b553 100644 --- a/source/blender/editors/space_nla/nla_draw.c +++ b/source/blender/editors/space_nla/nla_draw.c @@ -828,7 +828,7 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *region) /* need to do a view-sync here, so that the keys area doesn't jump around * (it must copy this) */ - UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); + UI_view2d_sync(NULL, ac->area, v2d, V2D_LOCK_COPY); /* draw channels */ { /* first pass: just the standard GL-drawing for backdrop + text */ -- cgit v1.2.3