From 28ee0f92184af8ba6f44d08eda23ce5eb3815697 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 8 Nov 2011 13:07:16 +0000 Subject: Texturing: texture and 3d view draw type changes, these should only have any effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow --- source/blender/editors/space_node/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/SConscript') diff --git a/source/blender/editors/space_node/SConscript b/source/blender/editors/space_node/SConscript index c4309dcfca3..6b72fd066e0 100644 --- a/source/blender/editors/space_node/SConscript +++ b/source/blender/editors/space_node/SConscript @@ -4,7 +4,7 @@ Import ('env') sources = env.Glob('*.c') incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf' -incs += ' ../../nodes ../../render/extern/include ../../blenloader' +incs += ' ../../nodes ../../render/extern/include ../../blenloader ../../gpu' incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include' defs = [] cf = [] -- cgit v1.2.3