From 24f05bb9177a97311c0000c0e711cd922273dac0 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 22 Jan 2016 01:11:23 -0500 Subject: OpenGL: remove extra vertex in arrowhead Now draws 2 lines instead of 3 (with a zero-length middle). Same visual result. --- source/blender/editors/space_node/drawnode.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/editors/space_node/drawnode.c') diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index fb3fd60a6f3..a2ed8fbe962 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3465,7 +3465,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, glBegin(GL_LINE_STRIP); glVertex2fv(arrow1); glVertex2fv(arrow); - glVertex2fv(arrow); glVertex2fv(arrow2); glEnd(); } @@ -3502,7 +3501,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, glBegin(GL_LINE_STRIP); glVertex2fv(arrow1); glVertex2fv(arrow); - glVertex2fv(arrow); glVertex2fv(arrow2); glEnd(); } -- cgit v1.2.3