From 60760bd470270111008716070fd3fb2cb8a376a7 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 18 Nov 2020 01:44:46 +0100 Subject: Geometry Nodes: unify icons -> use ICON_NODETREE for everything Until there is a icon made specially for this, the nodetree icon is up for grabs. Using it in the nodegroup + modifier + editor helps the users to make a connection on where to edit those modifiers. --- source/blender/editors/space_node/drawnode.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/drawnode.c') diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 8fdc86f8599..84e7a74fab3 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3357,7 +3357,7 @@ void ED_node_init_butfuncs(void) ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING; ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL; ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE; - ntreeType_Geometry->ui_icon = ICON_PHYSICS; /* TODO: Use correct icon. */ + ntreeType_Geometry->ui_icon = ICON_NODETREE; } void ED_init_custom_node_type(bNodeType *ntype) -- cgit v1.2.3