From 847c091ae838a0e5268fc327dac931c810d88d9b Mon Sep 17 00:00:00 2001 From: Charlie Jolly Date: Tue, 25 Feb 2020 14:52:01 +0000 Subject: Shading: Add invert option to Vector Rotate Node Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932 --- source/blender/editors/space_node/drawnode.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_node/drawnode.c') diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 8633ebca8d6..7ba033432c0 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -748,6 +748,7 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), Poin static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "rotation_type", 0, NULL, ICON_NONE); + uiItemR(layout, ptr, "invert", 0, NULL, 0); } static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) -- cgit v1.2.3