From afd8865181dab5a79a7ecb638c3cd9842087c452 Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Thu, 17 Mar 2011 10:11:12 +0000 Subject: Added an optional label string to nodes. As pointed out by Sebastian Koenig, some nodes (in particular render layer nodes) need custom labels, but it is not possible to make any useful generic abbreviation. The label string can be used as a custom user-defined label in this case, without the ugly .xxx extensions needed for unique node names. When the label string is empty, the default type label will be used. --- source/blender/editors/space_node/node_buttons.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_node/node_buttons.c') diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c index b1191b616dc..f8ea6e881f7 100644 --- a/source/blender/editors/space_node/node_buttons.c +++ b/source/blender/editors/space_node/node_buttons.c @@ -113,6 +113,7 @@ static void active_node_panel(const bContext *C, Panel *pa) /* draw this node's name, etc. */ uiItemR(layout, &ptr, "name", 0, NULL, ICON_NODE); + uiItemR(layout, &ptr, "label", 0, NULL, ICON_NODE); // TODO: a separator would be nice... /* draw this node's settings */ -- cgit v1.2.3