From 1c0b9dfdf1f9ccae76e9c90c70d4a0ebfcd94f05 Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Tue, 1 Mar 2011 10:08:09 +0000 Subject: Small fix for node drawing: nodes with no sockets now have a minimum height to avoid opengl drawing artifacts. --- source/blender/editors/space_node/node_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/node_draw.c') diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index fc59f274b8a..a1540337ff9 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -313,7 +313,7 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) node->totr.xmin= node->locx; node->totr.xmax= node->locx + node->width; node->totr.ymax= node->locy; - node->totr.ymin= dy; + node->totr.ymin= MIN2(dy, node->locy-2*NODE_DY); } /* based on settings in node, sets drawing rect info. each redraw! */ -- cgit v1.2.3