From 86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Dec 2010 02:43:40 +0000 Subject: use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL); --- source/blender/editors/space_node/node_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/node_draw.c') diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 4b703e60358..0e7fb90a115 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -570,7 +570,7 @@ static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *socket_v) layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, sock->locx, sock->locy-8, 140, 20, U.uistyles.first), 0); - uiItemR(layout, &ptr, "default_value", UI_ITEM_R_EXPAND, "", 0); + uiItemR(layout, &ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NULL); return block; } -- cgit v1.2.3