From e25ba162c0b62b19cf367f0f29e29d0c0960978d Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sat, 23 Jan 2016 00:58:32 -0500 Subject: OpenGL: call glLineWidth less often MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Each LINES draw call is now responsible for its own line width. No need to set it back to its 1.0 default after every draw. This eliminates half our calls to glLineWidth , similar to last week’s work on glPointSize. --- source/blender/editors/space_node/node_draw.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/space_node/node_draw.c') diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index b4ab516ed5c..9c02acb3683 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -651,7 +651,6 @@ static void node_circle_draw(float x, float y, float size, const float col[4], i glEnd(); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); - glLineWidth(1.0f); } void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight) -- cgit v1.2.3