From 1687023776a3ce0de41a4cfe0ebc72a5ebadabe4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Wed, 5 Feb 2014 13:51:51 +0100 Subject: Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context. As discussed in T38340 the solution is to use the current scene from context whenever feasible. Composite does not use node->id at all now, the scene which owns the compositing node tree is retrieved from context instead. Defocus node->id is made editable by the user. By default it is not set, which also will make it use the contextual scene and camera info. The node->id pointer in Defocus is **not** cleared in older blend files. This is done for backward compatibility: the node will then behave as before in untouched scenes. File Output nodes also don't store scene in node->id. This is only needed when creating a new node for initializing the file format. Reviewers: brecht, jbakker, mdewanchand Reviewed By: brecht Differential Revision: https://developer.blender.org/D290 --- source/blender/editors/space_node/node_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/node_edit.c') diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 7a12ed9ef08..9f76a9f1eb5 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -259,7 +259,7 @@ static void compo_startjob(void *cjv, short *stop, short *do_update, float *prog // XXX BIF_store_spare(); /* 1 is do_previews */ - ntreeCompositExecTree(ntree, &cj->scene->r, FALSE, TRUE, &scene->view_settings, &scene->display_settings); + ntreeCompositExecTree(cj->scene, ntree, &cj->scene->r, FALSE, TRUE, &scene->view_settings, &scene->display_settings); ntree->test_break = NULL; ntree->stats_draw = NULL; -- cgit v1.2.3