From ac52c79cb19ac85e06651a7b9af2e54efcd45a97 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 2 Nov 2011 19:24:30 +0000 Subject: RenderEngine/Nodes: system to check for shading nodes compatibility * Scene.use_shading_nodes property to check if RenderEngine is using new shading nodes system, and RenderEngine.bl_use_shading_nodes to set this. * Add mechanism for tagging nodes as being compatible with the old/new system. --- source/blender/editors/space_node/node_header.c | 27 +++++++++++++++++++------ 1 file changed, 21 insertions(+), 6 deletions(-) (limited to 'source/blender/editors/space_node/node_header.c') diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index 68f5dd6bf14..42b5dafa3e1 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -46,9 +46,10 @@ #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_screen.h" -#include "BKE_node.h" #include "BKE_main.h" +#include "BKE_node.h" +#include "BKE_scene.h" +#include "BKE_screen.h" #include "RNA_access.h" @@ -168,10 +169,11 @@ static int node_tree_has_type(int treetype, int nodetype) static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) { Main *bmain= CTX_data_main(C); + Scene *scene= CTX_data_scene(C); SpaceNode *snode= CTX_wm_space_node(C); bNodeTree *ntree; int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass); - int event; + int event, compatibility= 0; ntree = snode->nodetree; @@ -179,6 +181,13 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) uiItemS(layout); return; } + + if(ntree->type == NTREE_SHADER) { + if(scene_use_new_shading_nodes(scene)) + compatibility= NODE_NEW_SHADING; + else + compatibility= NODE_OLD_SHADING; + } if (nodeclass==NODE_CLASS_GROUP) { bNodeTree *ngroup; @@ -210,14 +219,16 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) uiLayoutSetFunc(layout, do_node_add_static, NULL); for (ntype=ntreeGetType(ntree->type)->node_types.first; ntype; ntype=ntype->next) { - if(ntype->nclass==nodeclass && ntype->name) - uiItemV(layout, ntype->name, 0, ntype->type); + if (ntype->nclass==nodeclass && ntype->name) + if (!compatibility || (ntype->compatibility & compatibility)) + uiItemV(layout, ntype->name, 0, ntype->type); } } } static void node_menu_add(const bContext *C, Menu *menu) { + Scene *scene= CTX_data_scene(C); SpaceNode *snode= CTX_wm_space_node(C); uiLayout *layout= menu->layout; @@ -227,11 +238,15 @@ static void node_menu_add(const bContext *C, Menu *menu) if(snode->treetype==NTREE_SHADER) { uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); + if(scene_use_new_shading_nodes(scene)) { + uiItemMenuF(layout, IFACE_("Shader"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_SHADER)); + uiItemMenuF(layout, IFACE_("Texture"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE)); + } uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); - uiItemMenuF(layout, IFACE_("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC)); + //uiItemMenuF(layout, IFACE_("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC)); uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT)); } else if(snode->treetype==NTREE_COMPOSIT) { -- cgit v1.2.3