From 48db35468f56cf9dc36870d39cfdf9e025495c5b Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 14 Oct 2016 23:45:55 -0400 Subject: blender 2.8: OpenGL: node_circle_draw use now immediate mode I use your new point shader to draw the node's soket Reviewers: Severin, merwin Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2286 --- source/blender/editors/space_node/node_intern.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/node_intern.h') diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h index 6b8fa0b88fe..6a541c40363 100644 --- a/source/blender/editors/space_node/node_intern.h +++ b/source/blender/editors/space_node/node_intern.h @@ -68,7 +68,7 @@ void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transfo /* node_draw.c */ int node_get_colorid(struct bNode *node); void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node, - struct bNodeSocket *sock, float size, int highlight); + struct bNodeSocket *sock, float size, int highlight, unsigned pos); int node_get_resize_cursor(int directions); void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha); void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, -- cgit v1.2.3