From 9e152f919f2f86cbe3530c6adc34373ebc703904 Mon Sep 17 00:00:00 2001 From: Miguel Porces Date: Sat, 16 Mar 2019 18:48:22 +0100 Subject: Python API: add Python-defined node groups for shaders and compositing. This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370 --- source/blender/editors/space_node/node_templates.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_node/node_templates.c') diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c index b3edf98c470..10cb3ba8d99 100644 --- a/source/blender/editors/space_node/node_templates.c +++ b/source/blender/editors/space_node/node_templates.c @@ -68,7 +68,7 @@ typedef struct NodeLinkItem { */ static bool node_link_item_compare(bNode *node, NodeLinkItem *item) { - if (node->type == NODE_GROUP) { + if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { return (node->id == (ID *)item->ngroup); } else @@ -77,7 +77,7 @@ static bool node_link_item_compare(bNode *node, NodeLinkItem *item) static void node_link_item_apply(Main *bmain, bNode *node, NodeLinkItem *item) { - if (node->type == NODE_GROUP) { + if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { node->id = (ID *)item->ngroup; ntreeUpdateTree(bmain, item->ngroup); } -- cgit v1.2.3