From 902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 20 Jan 2022 10:36:56 -0600 Subject: Cleanup: Move node editor files to proper namespace This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871 --- source/blender/editors/space_node/node_templates.cc | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/space_node/node_templates.cc') diff --git a/source/blender/editors/space_node/node_templates.cc b/source/blender/editors/space_node/node_templates.cc index 74c0d2124cd..113e2bd3bb3 100644 --- a/source/blender/editors/space_node/node_templates.cc +++ b/source/blender/editors/space_node/node_templates.cc @@ -53,9 +53,10 @@ #include "ED_undo.h" -using blender::Vector; using blender::nodes::NodeDeclaration; +namespace blender::ed::space_node { + /************************* Node Socket Manipulation **************************/ /* describes an instance of a node type and a specific socket to link */ @@ -716,9 +717,13 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_ ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group")); } +} // namespace blender::ed::space_node + void uiTemplateNodeLink( uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input) { + using namespace blender::ed::space_node; + uiBlock *block = uiLayoutGetBlock(layout); NodeLinkArg *arg; uiBut *but; @@ -760,6 +765,8 @@ void uiTemplateNodeLink( } } +namespace blender::ed::space_node { + /**************************** Node Tree Layout *******************************/ static void ui_node_draw_input( @@ -912,9 +919,13 @@ static void ui_node_draw_input( node->flag &= ~NODE_TEST; } +} // namespace blender::ed::space_node + void uiTemplateNodeView( uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input) { + using namespace blender::ed::space_node; + bNode *tnode; if (!ntree) { -- cgit v1.2.3