From 87f75299e1b07fd026ecdfa1c993130a60d65280 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Fri, 11 Jul 2014 16:51:04 +0900 Subject: Implemented a basic framework for node-based shaders. Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures. --- source/blender/editors/space_node/space_node.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/blender/editors/space_node/space_node.c') diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index ddfbe3bebf2..9eaee60bfce 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -501,6 +501,12 @@ static void node_area_listener(bScreen *sc, ScrArea *sa, wmNotifier *wmn) } } break; + + case NC_LINESTYLE: + if (ED_node_is_shader(snode) && shader_type == SNODE_SHADER_LINESTYLE) { + ED_area_tag_refresh(sa); + } + break; } } @@ -740,6 +746,7 @@ static void node_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegi case NC_TEXTURE: case NC_WORLD: case NC_NODE: + case NC_LINESTYLE: ED_region_tag_redraw(ar); break; case NC_OBJECT: -- cgit v1.2.3