From 8563d3b254cdf647316167fcb9702f3a5093b698 Mon Sep 17 00:00:00 2001 From: Alexander Romanov Date: Wed, 22 Mar 2017 12:00:33 +0300 Subject: Create correct node after image file drag&drop for Blender Render --- source/blender/editors/space_node/node_add.c | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_node') diff --git a/source/blender/editors/space_node/node_add.c b/source/blender/editors/space_node/node_add.c index d49df2afbd4..bcd0f6623e1 100644 --- a/source/blender/editors/space_node/node_add.c +++ b/source/blender/editors/space_node/node_add.c @@ -44,6 +44,8 @@ #include "BKE_main.h" #include "BKE_node.h" #include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_texture.h" #include "ED_node.h" /* own include */ #include "ED_screen.h" @@ -312,7 +314,10 @@ static int node_add_file_exec(bContext *C, wmOperator *op) switch (snode->nodetree->type) { case NTREE_SHADER: - type = SH_NODE_TEX_IMAGE; + if (BKE_scene_use_new_shading_nodes(CTX_data_scene(C))) + type = SH_NODE_TEX_IMAGE; + else + type = SH_NODE_TEXTURE; break; case NTREE_TEXTURE: type = TEX_NODE_IMAGE; @@ -333,7 +338,14 @@ static int node_add_file_exec(bContext *C, wmOperator *op) return OPERATOR_CANCELLED; } - node->id = (ID *)ima; + if (type == SH_NODE_TEXTURE) { + Tex *tex = BKE_texture_add(CTX_data_main(C), DATA_(ima->id.name)); + tex->ima = ima; + node->id = (ID *)tex; + WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, node->id); + } + else + node->id = (ID *)ima; /* When adding new image file via drag-drop we need to load imbuf in order * to get proper image source. -- cgit v1.2.3