From ff7940640433d65ef3fc9e4662ffc8a171b4a07b Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 12 Sep 2017 11:27:22 +0500 Subject: Fix T52653: Render output of linked scenes conflicts with other scenes with the same name The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836 --- source/blender/editors/space_node/node_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_node') diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 5f8f839025f..e91fd1ee575 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -1321,7 +1321,7 @@ static int node_read_fullsamplelayers_exec(bContext *C, wmOperator *UNUSED(op)) Main *bmain = CTX_data_main(C); SpaceNode *snode = CTX_wm_space_node(C); Scene *curscene = CTX_data_scene(C); - Render *re = RE_NewRender(curscene->id.name); + Render *re = RE_NewSceneRender(curscene); WM_cursor_wait(1); RE_MergeFullSample(re, bmain, curscene, snode->nodetree); -- cgit v1.2.3