From 039cc329178e9f7b14f514850479648c38fe1ea3 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Thu, 13 Jan 2022 16:35:32 +0100 Subject: Outliner: Compile all Outliner files in C++ We want to refactor quite some of the Outliner code using C++, this is a logical step to help the transition to a new architecture. Includes plenty of fixes to make this compile without warnings, trying not to change logic. The usual stuff (casts from `void *`, designated initializers, compound literals, etc.). --- .../editors/space_outliner/outliner_intern.h | 672 --------------------- 1 file changed, 672 deletions(-) delete mode 100644 source/blender/editors/space_outliner/outliner_intern.h (limited to 'source/blender/editors/space_outliner/outliner_intern.h') diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h deleted file mode 100644 index 24e86e06f68..00000000000 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ /dev/null @@ -1,672 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2008 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup spoutliner - */ - -#pragma once - -#include "RNA_types.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/* internal exports only */ - -struct ARegion; -struct EditBone; -struct ID; -struct ListBase; -struct Main; -struct Object; -struct Scene; -struct TreeElement; -struct TreeStoreElem; -struct ViewLayer; -struct bContext; -struct bContextDataResult; -struct bPoseChannel; -struct wmKeyConfig; -struct wmOperatorType; - -typedef struct SpaceOutliner_Runtime { - /** Internal C++ object to create and manage the tree for a specific display type (View Layers, - * Scenes, Blender File, etc.). */ - struct TreeDisplay *tree_display; - - /** Pointers to tree-store elements, grouped by `(id, type, nr)` - * in hash-table for faster searching. */ - struct GHash *treehash; -} SpaceOutliner_Runtime; - -typedef enum TreeElementInsertType { - TE_INSERT_BEFORE, - TE_INSERT_AFTER, - TE_INSERT_INTO, -} TreeElementInsertType; - -typedef enum TreeTraversalAction { - /** Continue traversal regularly, don't skip children. */ - TRAVERSE_CONTINUE = 0, - /** Stop traversal. */ - TRAVERSE_BREAK, - /** Continue traversal, but skip children of traversed element. */ - TRAVERSE_SKIP_CHILDS, -} TreeTraversalAction; - -typedef TreeTraversalAction (*TreeTraversalFunc)(struct TreeElement *te, void *customdata); - -typedef struct TreeElement { - struct TreeElement *next, *prev, *parent; - - /** - * Handle to the new C++ object (a derived type of base #AbstractTreeElement) that should replace - * #TreeElement. Step by step, data should be moved to it and operations based on the type should - * become virtual methods of the class hierarchy. - */ - struct TreeElementType *type; - - ListBase subtree; - int xs, ys; /* Do selection. */ - TreeStoreElem *store_elem; /* Element in tree store. */ - short flag; /* Flag for non-saved stuff. */ - short index; /* Index for data arrays. */ - short idcode; /* From TreeStore id. */ - short xend; /* Width of item display, for select. */ - const char *name; - void *directdata; /* Armature Bones, Base, Sequence, Strip... */ - PointerRNA rnaptr; /* RNA Pointer. */ -} TreeElement; - -typedef struct TreeElementIcon { - struct ID *drag_id, *drag_parent; - int icon; -} TreeElementIcon; - -#define TREESTORE_ID_TYPE(_id) \ - (ELEM(GS((_id)->name), \ - ID_SCE, \ - ID_LI, \ - ID_OB, \ - ID_ME, \ - ID_CU, \ - ID_MB, \ - ID_NT, \ - ID_MA, \ - ID_TE, \ - ID_IM, \ - ID_LT, \ - ID_LA, \ - ID_CA) || \ - ELEM(GS((_id)->name), \ - ID_KE, \ - ID_WO, \ - ID_SPK, \ - ID_GR, \ - ID_AR, \ - ID_AC, \ - ID_BR, \ - ID_PA, \ - ID_GD, \ - ID_LS, \ - ID_LP, \ - ID_HA, \ - ID_PT, \ - ID_VO, \ - ID_SIM) || /* Only in 'blendfile' mode ... :/ */ \ - ELEM(GS((_id)->name), \ - ID_SCR, \ - ID_WM, \ - ID_TXT, \ - ID_VF, \ - ID_SO, \ - ID_CF, \ - ID_PAL, \ - ID_MC, \ - ID_WS, \ - ID_MSK, \ - ID_PC)) - -/* TreeElement->flag */ -enum { - TE_ACTIVE = (1 << 0), - /* Closed items display their children as icon within the row. TE_ICONROW is for - * these child-items that are visible but only within the row of the closed parent. */ - TE_ICONROW = (1 << 1), - TE_LAZY_CLOSED = (1 << 2), - TE_FREE_NAME = (1 << 3), - TE_DRAGGING = (1 << 4), - TE_CHILD_NOT_IN_COLLECTION = (1 << 6), - /* Child elements of the same type in the icon-row are drawn merged as one icon. - * This flag is set for an element that is part of these merged child icons. */ - TE_ICONROW_MERGED = (1 << 7), - /* This element has some warning to be displayed. */ - TE_HAS_WARNING = (1 << 8), -}; - -/* button events */ -#define OL_NAMEBUTTON 1 - -typedef enum { - OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */ - OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */ - OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */ -} eOLDrawState; - -typedef enum { - OL_SETSEL_NONE = 0, /* don't change the selection state */ - OL_SETSEL_NORMAL = 1, /* select the item */ - OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */ -} eOLSetState; - -/* get TreeStoreElem associated with a TreeElement - * < a: (TreeElement) tree element to find stored element for - */ -#define TREESTORE(a) ((a)->store_elem) - -/* size constants */ -#define OL_Y_OFFSET 2 - -#define OL_TOG_USER_BUTS_USERS (UI_UNIT_X * 2.0f + V2D_SCROLL_WIDTH) -#define OL_TOG_USER_BUTS_STATUS (UI_UNIT_X + V2D_SCROLL_WIDTH) - -#define OL_RNA_COLX (UI_UNIT_X * 15) -#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f) -#define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f) - -/* The outliner display modes that support the filter system. - * NOTE: keep it synced with `space_outliner.py`. */ -#define SUPPORT_FILTER_OUTLINER(space_outliner_) \ - (ELEM((space_outliner_)->outlinevis, SO_VIEW_LAYER, SO_OVERRIDES_LIBRARY)) - -/* Outliner Searching -- - * - * Are we looking for something in the outliner? - * If so finding matches in child items makes it more useful - * - * - We want to flag parents to act as being open to filter child matches - * - and also flag matches so we can highlight them - * - Flags are stored in TreeStoreElem->flag - * - Flag options defined in DNA_outliner_types.h - * - SO_SEARCH_RECURSIVE defined in DNA_space_types.h - * - * - NOT in data-blocks view - searching all data-blocks takes way too long - * to be useful - * - not searching into RNA items helps but isn't the complete solution - */ - -#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE) - -/* is the current element open? if so we also show children */ -#define TSELEM_OPEN(telm, sv) \ - (((telm)->flag & TSE_CLOSED) == 0 || \ - (SEARCHING_OUTLINER(sv) && ((telm)->flag & TSE_CHILDSEARCH))) - -/** - * Container to avoid passing around these variables to many functions. - * Also so we can have one place to assign these variables. - */ -typedef struct TreeViewContext { - /* Scene level. */ - struct Scene *scene; - struct ViewLayer *view_layer; - - /* Object level. */ - /** Avoid OBACT macro everywhere. */ - Object *obact; - Object *ob_edit; - /** - * The pose object may not be the active object (when in weight paint mode). - * Checking this in draw loops isn't efficient, so set only once. */ - Object *ob_pose; -} TreeViewContext; - -typedef enum TreeItemSelectAction { - OL_ITEM_DESELECT = 0, /* Deselect the item */ - OL_ITEM_SELECT = (1 << 0), /* Select the item */ - OL_ITEM_SELECT_DATA = (1 << 1), /* Select object data */ - OL_ITEM_ACTIVATE = (1 << 2), /* Activate the item */ - OL_ITEM_EXTEND = (1 << 3), /* Extend the current selection */ - OL_ITEM_RECURSIVE = (1 << 4), /* Select recursively */ -} TreeItemSelectAction; - -/* outliner_tree.c ----------------------------------------------- */ - -void outliner_free_tree(ListBase *tree); -void outliner_cleanup_tree(struct SpaceOutliner *space_outliner); -/** - * Free \a element and its sub-tree and remove its link in \a parent_subtree. - * - * \note Does not remove the #TreeStoreElem of \a element! - * \param parent_subtree: Sub-tree of the parent element, so the list containing \a element. - */ -void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree); - -/** - * Main entry point for building the tree data-structure that the outliner represents. - */ -void outliner_build_tree(struct Main *mainvar, - struct Scene *scene, - struct ViewLayer *view_layer, - struct SpaceOutliner *space_outliner, - struct ARegion *region); - -bool outliner_requires_rebuild_on_select_or_active_change( - const struct SpaceOutliner *space_outliner); -/** - * Check if a display mode needs a full rebuild if the open/collapsed state changes. - * Element types in these modes don't actually add children if collapsed, so the rebuild is needed. - */ -bool outliner_requires_rebuild_on_open_change(const struct SpaceOutliner *space_outliner); - -typedef struct IDsSelectedData { - struct ListBase selected_array; -} IDsSelectedData; - -TreeTraversalAction outliner_find_selected_collections(struct TreeElement *te, void *customdata); -TreeTraversalAction outliner_find_selected_objects(struct TreeElement *te, void *customdata); - -/* outliner_draw.c ---------------------------------------------- */ - -void draw_outliner(const struct bContext *C); - -void outliner_tree_dimensions(struct SpaceOutliner *space_outliner, int *r_width, int *r_height); - -TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te); - -void outliner_collection_isolate_flag(struct Scene *scene, - struct ViewLayer *view_layer, - struct LayerCollection *layer_collection, - struct Collection *collection, - struct PropertyRNA *layer_or_collection_prop, - const char *propname, - bool value); - -/** - * Return the index to use based on the TreeElement ID and object type - * - * We use a continuum of indices until we get to the object data-blocks - * and we then make room for the object types. - */ -int tree_element_id_type_to_index(TreeElement *te); - -/* outliner_select.c -------------------------------------------- */ -/** - * Generic call for non-id data to make active in UI - */ -void tree_element_type_active_set(struct bContext *C, - const TreeViewContext *tvc, - TreeElement *te, - TreeStoreElem *tselem, - eOLSetState set, - bool recursive); -/** - * Generic call for non-id data to check the active state in UI. - */ -eOLDrawState tree_element_type_active_state_get(const struct bContext *C, - const struct TreeViewContext *tvc, - const TreeElement *te, - const TreeStoreElem *tselem); -/** - * Generic call for ID data check or make/check active in UI. - */ -void tree_element_activate(struct bContext *C, - const TreeViewContext *tvc, - TreeElement *te, - eOLSetState set, - bool handle_all_types); -eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc, - const TreeElement *te, - const TreeStoreElem *tselem); - -struct bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te); - -/** - * Select the item using the set flags. - */ -void outliner_item_select(struct bContext *C, - struct SpaceOutliner *space_outliner, - struct TreeElement *te, - short select_flag); - -/** - * Find if x coordinate is over an icon or name. - */ -bool outliner_item_is_co_over_name_icons(const TreeElement *te, float view_co_x); -bool outliner_item_is_co_over_icon(const TreeElement *te, float view_co_x); -/** - * Find if x coordinate is over element name. - */ -bool outliner_item_is_co_over_name(const TreeElement *te, float view_co_x); -/** - * Find if x coordinate is over element disclosure toggle. - */ -bool outliner_item_is_co_within_close_toggle(const TreeElement *te, float view_co_x); -bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2]); - -/** - * Toggle the item's interaction mode if supported. - */ -void outliner_item_mode_toggle(struct bContext *C, - TreeViewContext *tvc, - TreeElement *te, - bool do_extend); - -/* outliner_edit.c ---------------------------------------------- */ -typedef void (*outliner_operation_fn)(struct bContext *C, - struct ReportList *, - struct Scene *scene, - struct TreeElement *, - struct TreeStoreElem *, - TreeStoreElem *, - void *); - -/** - * \param recurse_selected: Set to false for operations which are already - * recursively operating on their children. - */ -void outliner_do_object_operation_ex(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct SpaceOutliner *space_outliner, - struct ListBase *lb, - outliner_operation_fn operation_fn, - void *user_data, - bool recurse_selected); -void outliner_do_object_operation(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct SpaceOutliner *space_outliner, - struct ListBase *lb, - outliner_operation_fn operation_fn); - -int outliner_flag_is_any_test(ListBase *lb, short flag, int curlevel); -/** - * Set or unset \a flag for all outliner elements in \a lb and sub-trees. - * \return if any flag was modified. - */ -bool outliner_flag_set(ListBase *lb, short flag, short set); -bool outliner_flag_flip(ListBase *lb, short flag); - -void item_rename_fn(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - TreeElement *te, - struct TreeStoreElem *tsep, - struct TreeStoreElem *tselem, - void *user_data); -void lib_relocate_fn(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct TreeElement *te, - struct TreeStoreElem *tsep, - struct TreeStoreElem *tselem, - void *user_data); -void lib_reload_fn(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct TreeElement *te, - struct TreeStoreElem *tsep, - struct TreeStoreElem *tselem, - void *user_data); - -void id_delete_fn(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct TreeElement *te, - struct TreeStoreElem *tsep, - struct TreeStoreElem *tselem, - void *user_data); -void id_remap_fn(struct bContext *C, - struct ReportList *reports, - struct Scene *scene, - struct TreeElement *te, - struct TreeStoreElem *tsep, - struct TreeStoreElem *tselem, - void *user_data); - -/** - * To retrieve coordinates with redrawing the entire tree. - */ -void outliner_set_coordinates(struct ARegion *region, struct SpaceOutliner *space_outliner); - -/** - * Open or close a tree element, optionally toggling all children recursively. - */ -void outliner_item_openclose(struct SpaceOutliner *space_outliner, - TreeElement *te, - bool open, - bool toggle_all); - -/* outliner_dragdrop.c */ - -/** - * Region drop-box definition. - */ -void outliner_dropboxes(void); - -void OUTLINER_OT_item_drag_drop(struct wmOperatorType *ot); -void OUTLINER_OT_parent_drop(struct wmOperatorType *ot); -void OUTLINER_OT_parent_clear(struct wmOperatorType *ot); -void OUTLINER_OT_scene_drop(struct wmOperatorType *ot); -void OUTLINER_OT_material_drop(struct wmOperatorType *ot); -void OUTLINER_OT_datastack_drop(struct wmOperatorType *ot); -void OUTLINER_OT_collection_drop(struct wmOperatorType *ot); - -/* ...................................................... */ - -void OUTLINER_OT_highlight_update(struct wmOperatorType *ot); - -void OUTLINER_OT_item_activate(struct wmOperatorType *ot); -void OUTLINER_OT_item_openclose(struct wmOperatorType *ot); -void OUTLINER_OT_item_rename(struct wmOperatorType *ot); -void OUTLINER_OT_lib_relocate(struct wmOperatorType *ot); -void OUTLINER_OT_lib_reload(struct wmOperatorType *ot); - -void OUTLINER_OT_id_delete(struct wmOperatorType *ot); - -void OUTLINER_OT_show_one_level(struct wmOperatorType *ot); -void OUTLINER_OT_show_active(struct wmOperatorType *ot); -void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot); - -void OUTLINER_OT_select_box(struct wmOperatorType *ot); -void OUTLINER_OT_select_walk(struct wmOperatorType *ot); - -void OUTLINER_OT_select_all(struct wmOperatorType *ot); -void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot); - -void OUTLINER_OT_scroll_page(struct wmOperatorType *ot); - -void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot); -void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot); - -void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot); -void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot); - -void OUTLINER_OT_orphans_purge(struct wmOperatorType *ot); - -/* outliner_tools.c ---------------------------------------------- */ - -void merged_element_search_menu_invoke(struct bContext *C, - TreeElement *parent_te, - TreeElement *activate_te); - -/* Menu only! Calls other operators */ - -void OUTLINER_OT_operation(struct wmOperatorType *ot); -void OUTLINER_OT_scene_operation(struct wmOperatorType *ot); -void OUTLINER_OT_object_operation(struct wmOperatorType *ot); -void OUTLINER_OT_lib_operation(struct wmOperatorType *ot); -void OUTLINER_OT_id_operation(struct wmOperatorType *ot); -void OUTLINER_OT_id_remap(struct wmOperatorType *ot); -void OUTLINER_OT_id_copy(struct wmOperatorType *ot); -void OUTLINER_OT_id_paste(struct wmOperatorType *ot); -void OUTLINER_OT_data_operation(struct wmOperatorType *ot); -void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot); -void OUTLINER_OT_action_set(struct wmOperatorType *ot); -void OUTLINER_OT_constraint_operation(struct wmOperatorType *ot); -void OUTLINER_OT_modifier_operation(struct wmOperatorType *ot); -void OUTLINER_OT_delete(struct wmOperatorType *ot); - -/* ---------------------------------------------------------------- */ - -/* outliner_ops.c */ -void outliner_operatortypes(void); -void outliner_keymap(struct wmKeyConfig *keyconf); - -/* outliner_collections.c */ - -bool outliner_is_collection_tree_element(const TreeElement *te); -struct Collection *outliner_collection_from_tree_element(const TreeElement *te); -void outliner_collection_delete(struct bContext *C, - struct Main *bmain, - struct Scene *scene, - struct ReportList *reports, - bool hierarchy); - -void OUTLINER_OT_collection_new(struct wmOperatorType *ot); -void OUTLINER_OT_collection_duplicate_linked(struct wmOperatorType *ot); -void OUTLINER_OT_collection_duplicate(struct wmOperatorType *ot); -void OUTLINER_OT_collection_hierarchy_delete(struct wmOperatorType *ot); -void OUTLINER_OT_collection_objects_select(struct wmOperatorType *ot); -void OUTLINER_OT_collection_objects_deselect(struct wmOperatorType *ot); -void OUTLINER_OT_collection_link(struct wmOperatorType *ot); -void OUTLINER_OT_collection_instance(struct wmOperatorType *ot); -void OUTLINER_OT_collection_exclude_set(struct wmOperatorType *ot); -void OUTLINER_OT_collection_exclude_clear(struct wmOperatorType *ot); -void OUTLINER_OT_collection_holdout_set(struct wmOperatorType *ot); -void OUTLINER_OT_collection_holdout_clear(struct wmOperatorType *ot); -void OUTLINER_OT_collection_indirect_only_set(struct wmOperatorType *ot); -void OUTLINER_OT_collection_indirect_only_clear(struct wmOperatorType *ot); - -void OUTLINER_OT_collection_isolate(struct wmOperatorType *ot); -void OUTLINER_OT_collection_show(struct wmOperatorType *ot); -void OUTLINER_OT_collection_hide(struct wmOperatorType *ot); -void OUTLINER_OT_collection_show_inside(struct wmOperatorType *ot); -void OUTLINER_OT_collection_hide_inside(struct wmOperatorType *ot); -void OUTLINER_OT_collection_enable(struct wmOperatorType *ot); -void OUTLINER_OT_collection_disable(struct wmOperatorType *ot); -void OUTLINER_OT_collection_enable_render(struct wmOperatorType *ot); -void OUTLINER_OT_collection_disable_render(struct wmOperatorType *ot); -void OUTLINER_OT_hide(struct wmOperatorType *ot); -void OUTLINER_OT_unhide_all(struct wmOperatorType *ot); - -void OUTLINER_OT_collection_color_tag_set(struct wmOperatorType *ot); - -/* outliner_utils.c ---------------------------------------------- */ - -void outliner_viewcontext_init(const struct bContext *C, TreeViewContext *tvc); - -/** - * Try to find an item under y-coordinate \a view_co_y (view-space). - * \note Recursive - */ -TreeElement *outliner_find_item_at_y(const SpaceOutliner *space_outliner, - const ListBase *tree, - float view_co_y); -/** - * Collapsed items can show their children as click-able icons. This function tries to find - * such an icon that represents the child item at x-coordinate \a view_co_x (view-space). - * - * \return a hovered child item or \a parent_te (if no hovered child found). - */ -TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner, - TreeElement *parent_te, - float view_co_x, - bool *r_is_merged_icon, - bool *r_is_over_icon); -/** - * `tse` is not in the treestore, we use its contents to find a match. - */ -TreeElement *outliner_find_tse(struct SpaceOutliner *space_outliner, const TreeStoreElem *tse); -/** - * Find specific item from the trees-tore. - */ -TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem); -/** - * Find parent element of te. - */ -TreeElement *outliner_find_parent_element(ListBase *lb, - TreeElement *parent_te, - const TreeElement *child_te); -/** - * Find treestore that refers to given ID. - */ -TreeElement *outliner_find_id(struct SpaceOutliner *space_outliner, - ListBase *lb, - const struct ID *id); -TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *pchan); -TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone); -TreeElement *outliner_search_back_te(TreeElement *te, short idcode); -struct ID *outliner_search_back(TreeElement *te, short idcode); -/** - * Iterate over all tree elements (pre-order traversal), executing \a func callback for - * each tree element matching the optional filters. - * - * \param filter_te_flag: If not 0, only TreeElements with this flag will be visited. - * \param filter_tselem_flag: Same as \a filter_te_flag, but for the TreeStoreElem. - * \param func: Custom callback to execute for each visited item. - */ -bool outliner_tree_traverse(const SpaceOutliner *space_outliner, - ListBase *tree, - int filter_te_flag, - int filter_tselem_flag, - TreeTraversalFunc func, - void *customdata); -float outliner_restrict_columns_width(const struct SpaceOutliner *space_outliner); -/** - * Find first tree element in tree with matching treestore flag. - */ -TreeElement *outliner_find_element_with_flag(const ListBase *lb, short flag); -/** - * Find if element is visible in the outliner tree. - */ -bool outliner_is_element_visible(const TreeElement *te); -/** - * Scroll view vertically while keeping within total bounds. - */ -void outliner_scroll_view(struct SpaceOutliner *space_outliner, - struct ARegion *region, - int delta_y); -/** - * The outliner should generally use #ED_region_tag_redraw_no_rebuild() to avoid unnecessary tree - * rebuilds. If elements are open or closed, we may still have to rebuild. - * Upon changing the open/closed state, call this to avoid rebuilds if possible. - */ -void outliner_tag_redraw_avoid_rebuild_on_open_change(const struct SpaceOutliner *space_outliner, - struct ARegion *region); - -/* outliner_sync.c ---------------------------------------------- */ - -/** - * If outliner is dirty sync selection from view layer and sequencer. - */ -void outliner_sync_selection(const struct bContext *C, struct SpaceOutliner *space_outliner); - -/* outliner_context.c ------------------------------------------- */ - -int outliner_context(const struct bContext *C, - const char *member, - struct bContextDataResult *result); - -#ifdef __cplusplus -} -#endif -- cgit v1.2.3