From 03fc5696dc154259dea599b805c94c82b58e70b6 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 12 Jan 2009 19:02:08 +0000 Subject: 2.5 12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on. --- source/blender/editors/space_sequencer/SConscript | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_sequencer/SConscript') diff --git a/source/blender/editors/space_sequencer/SConscript b/source/blender/editors/space_sequencer/SConscript index e6c40474d25..29781202e05 100644 --- a/source/blender/editors/space_sequencer/SConscript +++ b/source/blender/editors/space_sequencer/SConscript @@ -5,5 +5,6 @@ sources = env.Glob('*.c') incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' +incs += ' #intern/bmfont' env.BlenderLib ( 'bf_editors_space_sequencer', sources, Split(incs), [], libtype=['core'], priority=[100] ) -- cgit v1.2.3