From be3da5dfffd23b0dc2f9bffc2e7d2012f1c63494 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 9 Oct 2009 10:45:11 +0000 Subject: 3D View panels now show object and bone name again, not sure it belongs here still, but this came up often, it avoids having to switch tabs a lot when creating things. Also renamed uiLayoutFreeBlock to uiLayoutAbsoluteBlock. --- source/blender/editors/space_sequencer/sequencer_buttons.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/space_sequencer/sequencer_buttons.c') diff --git a/source/blender/editors/space_sequencer/sequencer_buttons.c b/source/blender/editors/space_sequencer/sequencer_buttons.c index 72cbacd9b6d..70f3cc955b8 100644 --- a/source/blender/editors/space_sequencer/sequencer_buttons.c +++ b/source/blender/editors/space_sequencer/sequencer_buttons.c @@ -72,7 +72,7 @@ static void sequencer_panel_view_properties(const bContext *C, Panel *pa) { uiBlock *block; - block= uiLayoutFreeBlock(pa->layout); + block= uiLayoutAbsoluteBlock(pa->layout); uiBlockSetHandleFunc(block, do_sequencer_panel_events, NULL); } @@ -82,7 +82,7 @@ static void sequencer_panel_properties(const bContext *C, Panel *pa) { uiBlock *block; - block= uiLayoutFreeBlock(pa->layout); + block= uiLayoutAbsoluteBlock(pa->layout); uiBlockSetHandleFunc(block, do_sequencer_panel_events, NULL); } -- cgit v1.2.3