From 2fdca5bd1981cddad16715598b4892a2c6099e2f Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 22 Jun 2020 21:44:18 +0200 Subject: Refactoring: View2DScrollers memory allocation View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076 --- source/blender/editors/space_sequencer/sequencer_draw.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c') diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 1f06ab68516..433abe1ade7 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -2257,7 +2257,6 @@ void draw_timeline_seq(const bContext *C, ARegion *region) Editing *ed = BKE_sequencer_editing_get(scene, false); SpaceSeq *sseq = CTX_wm_space_seq(C); View2D *v2d = ®ion->v2d; - View2DScrollers *scrollers; short cfra_flag = 0; float col[3]; @@ -2345,9 +2344,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region) ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW); UI_view2d_view_restore(C); ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true); - scrollers = UI_view2d_scrollers_calc(v2d, NULL); - UI_view2d_scrollers_draw(v2d, scrollers); - UI_view2d_scrollers_free(scrollers); + UI_view2d_scrollers_draw(v2d, NULL); /* Draw channel numbers. */ { -- cgit v1.2.3