From 600a627f6e326f4542a876e6e82f771cd3da218f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 3 Apr 2020 16:21:24 +1100 Subject: Cleanup: use abbreviated names for unsigned types in editors --- .../editors/space_sequencer/sequencer_draw.c | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c') diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 0766996c00b..b50a3e1743e 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -99,9 +99,9 @@ static Sequence *special_seq_update = NULL; -void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3]) +void color3ubv_from_seq(Scene *curscene, Sequence *seq, uchar col[3]) { - unsigned char blendcol[3]; + uchar blendcol[3]; switch (seq->type) { case SEQ_TYPE_IMAGE: @@ -366,7 +366,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, * so for now, just use the meta's immediate children, could be fixed but * its only drawing - campbell */ Sequence *seq; - unsigned char col[4]; + uchar col[4]; int chan_min = MAXSEQ; int chan_max = 0; @@ -467,15 +467,15 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_clamped, const short direction, - unsigned int pos, + uint pos, bool seq_active, float pixelx, bool y_threshold) { float rx1 = 0, rx2 = 0; float x1, x2, y1, y2; - unsigned int whichsel = 0; - unsigned char col[4]; + uint whichsel = 0; + uchar col[4]; x1 = seq->startdisp; x2 = seq->enddisp; @@ -557,7 +557,7 @@ static void draw_seq_handle(View2D *v2d, } static void draw_seq_outline(Sequence *seq, - unsigned int pos, + uint pos, float x1, float x2, float y1, @@ -566,7 +566,7 @@ static void draw_seq_outline(Sequence *seq, float pixely, bool seq_active) { - unsigned char col[3]; + uchar col[3]; /* Get the color for the outline. */ if (seq_active && (seq->flag & SELECT)) { @@ -751,10 +751,10 @@ static void draw_seq_text(View2D *v2d, UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col); } -static void draw_sequence_extensions(Scene *scene, Sequence *seq, unsigned int pos, float pixely) +static void draw_sequence_extensions(Scene *scene, Sequence *seq, uint pos, float pixely) { float x1, x2, y1, y2; - unsigned char col[4], blend_col[3]; + uchar col[4], blend_col[3]; x1 = seq->startdisp; x2 = seq->enddisp; @@ -793,9 +793,9 @@ static void draw_sequence_extensions(Scene *scene, Sequence *seq, unsigned int p GPU_blend(false); } -static void draw_color_strip_band(Sequence *seq, unsigned int pos, float text_margin_y, float y1) +static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, float y1) { - unsigned char col[4]; + uchar col[4]; SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; rgb_float_to_uchar(col, colvars->col); @@ -827,14 +827,14 @@ static void draw_color_strip_band(Sequence *seq, unsigned int pos, float text_ma static void draw_seq_background(Scene *scene, Sequence *seq, - unsigned int pos, + uint pos, float x1, float x2, float y1, float y2, bool is_single_image) { - unsigned char col[4]; + uchar col[4]; /* Get the correct color per strip type, transitions use their inputs ones. */ if (ELEM(seq->type, SEQ_TYPE_CROSS, SEQ_TYPE_GAMCROSS, SEQ_TYPE_WIPE)) { @@ -1538,7 +1538,7 @@ static void sequencer_draw_display_buffer(const bContext *C, IMB_rect_from_float(ibuf); } - display_buffer = (unsigned char *)ibuf->rect; + display_buffer = (uchar *)ibuf->rect; format = GL_RGBA; type = GL_UNSIGNED_BYTE; } -- cgit v1.2.3