From d7983e3638896e5742fcf1bafe49c49a6b0aa08f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sat, 12 Oct 2013 14:09:05 +0000 Subject: Option to overlay mask over the footage Currently supports only two modes: - Show alpha channel of the mask - Multiply footage by the mask, which will give you final-looking combined image. TODO: Currently rasterization happens on every redraw, need to cache rasterized mask somewhere to make redraw more realtime. --- source/blender/editors/space_sequencer/sequencer_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c') diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index dca1b481334..cb69a7fe654 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1251,7 +1251,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq height = (scene->r.size * scene->r.ysch) / 100; ED_mask_draw_region(mask, ar, - 0, 0, /* TODO */ + 0, 0, 0, /* TODO */ width, height, aspx, aspy, FALSE, TRUE, -- cgit v1.2.3