From 3b4a8f1cfa7339f3db9ddd4a7974b8cc30d7ff0b Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Sun, 2 Aug 2015 00:10:52 +0200 Subject: Fix VSE showing FPS during scrubbing Was intended to be disabled in rBa3b86611a8182, but disabled 3D View FPS drawing instead of VSE drawing. Triple checked but 3D View doesn't draw FPS now, so everything seems fine now. Note: To recreate this you had to play animation once before scrubbing. --- source/blender/editors/space_sequencer/space_sequencer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_sequencer') diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c index 9b6c61c7af0..5b3061bd513 100644 --- a/source/blender/editors/space_sequencer/space_sequencer.c +++ b/source/blender/editors/space_sequencer/space_sequencer.c @@ -587,7 +587,7 @@ static void sequencer_preview_area_draw(const bContext *C, ARegion *ar) draw_image_seq(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false); } - if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) { + if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) { rcti rect; ED_region_visible_rect(ar, &rect); ED_scene_draw_fps(scene, &rect); -- cgit v1.2.3