From 0361909ab4e0f41c631ef4654345b0034bb89d51 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 8 Jul 2012 20:36:00 +0000 Subject: style cleanup --- source/blender/editors/space_view3d/drawmesh.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'source/blender/editors/space_view3d/drawmesh.c') diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 19696b2b0e0..38109c3048e 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -71,7 +71,7 @@ #include "ED_mesh.h" #include "ED_uvedit.h" -#include "view3d_intern.h" // own include +#include "view3d_intern.h" /* own include */ /* user data structures for derived mesh callbacks */ typedef struct drawMeshFaceSelect_userData { @@ -214,7 +214,7 @@ void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) dm->drawMappedEdges(dm, draw_mesh_face_select__setSelectOpts, &data); setlinestyle(0); - bglPolygonOffset(rv3d->dist, 0.0); // resets correctly now, even after calling accumulated offsets + bglPolygonOffset(rv3d->dist, 0.0); /* resets correctly now, even after calling accumulated offsets */ BLI_edgehash_free(data.eh, NULL); } @@ -223,7 +223,7 @@ void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) static Material *give_current_material_or_def(Object *ob, int matnr) { - extern Material defmaterial; // render module abuse... + extern Material defmaterial; /* render module abuse... */ Material *ma = give_current_material(ob, matnr); return ma ? ma : &defmaterial; @@ -248,7 +248,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m static int c_lit; static int c_has_texface; - Object *litob = NULL; //to get mode to turn off mipmap in painting mode + Object *litob = NULL; /* to get mode to turn off mipmap in painting mode */ int backculled = GEMAT_BACKCULL; int alphablend = 0; int textured = 0; @@ -317,7 +317,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m if (lit != c_lit || ma != c_ma) { if (lit) { float spec[4]; - if (!ma) ma = give_current_material_or_def(NULL, 0); //default material + if (!ma) ma = give_current_material_or_def(NULL, 0); /* default material */ spec[0] = ma->spec * ma->specr; spec[1] = ma->spec * ma->specg; @@ -345,7 +345,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O unsigned char obcol[4]; int is_tex, solidtex; - // XXX scene->obedit warning + /* XXX scene->obedit warning */ /* texture draw is abused for mask selection mode, do this so wire draw * with face selection in weight paint is not lit. */ @@ -705,8 +705,8 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) - // The BM_FONT handling is in the gpu module, shared with the - // game engine, was duplicated previously + /* The BM_FONT handling is in the gpu module, shared with the + * game engine, was duplicated previously */ set_property_valstr(prop, string); characters = strlen(string); @@ -1062,7 +1062,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *d * rather than the shading, this is also forced in wire view */ bglPolygonOffset(rv3d->dist, 1.0); - glDepthMask(0); // disable write in zbuffer, selected edge wires show better + glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */ glEnable(GL_BLEND); glColor4ub(255, 255, 255, 96); -- cgit v1.2.3