From a2c182e9233333fc3b8ff40d352113ec95e7e30c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 3 Mar 2012 16:31:46 +0000 Subject: style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). --- source/blender/editors/space_view3d/drawmesh.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_view3d/drawmesh.c') diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index e368d8c10b7..f41846f3378 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -835,9 +835,9 @@ typedef struct TexMatCallback { static void tex_mat_set_material_cb(void *UNUSED(userData), int mat_nr, void *attribs) { /* all we have to do here is simply enable the GLSL material, but note - that the GLSL code will give different result depending on the drawtype, - in texture draw mode it will output the active texture node, in material - draw mode it will show the full material. */ + * that the GLSL code will give different result depending on the drawtype, + * in texture draw mode it will output the active texture node, in material + * draw mode it will show the full material. */ GPU_enable_material(mat_nr, attribs); } -- cgit v1.2.3