From c86d31cc55f98ebebdf8af0c76b89eb3b891f7a6 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 12 Jul 2012 09:56:18 +0000 Subject: Fix #32050: UV map and game engine property cause crash --- source/blender/editors/space_view3d/drawmesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/drawmesh.c') diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 38109c3048e..41d69030e1a 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -640,7 +640,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) short matnr = mp->mat_nr; int mf_smooth = mp->flag & ME_SMOOTH; Material *mat = me->mat[matnr]; - int mode = mat->game.flag; + int mode = mat ? mat->game.flag : GEMAT_INVISIBLE; if (!(mode & GEMAT_INVISIBLE) && (mode & GEMAT_TEXT) && mp->totloop >= 3) { /* get the polygon as a tri/quad */ -- cgit v1.2.3