From 81243af0577c95e20308971775bb129ac848ccd8 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 1 Jan 2009 19:18:03 +0000 Subject: 2.5 - View3D backbuffer select is back ("occlusion select"). It doesn't use the old 'afterqueue' yet, which ensured backbuffers to draw immediate after swapbuffers. Will with that. --- source/blender/editors/space_view3d/drawobject.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/drawobject.c') diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 04fb9a65cef..70435e54e9d 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -5363,7 +5363,7 @@ static void bbs_mesh_solid(Object *ob) dm->release(dm); } -void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob) +void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob) { wmMultMatrix(ob->obmat); @@ -5374,6 +5374,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob) switch( ob->type) { case OB_MESH: if(ob==G.obedit) { + Mesh *me= ob->data; + EditMesh *em= me->edit_mesh; DerivedMesh *dm = editmesh_get_derived_cage(em, CD_MASK_BAREMESH); EM_init_index_arrays(em, 1, 1, 1); -- cgit v1.2.3