From 44505b38df557a5711703613685a1dec9fc2c3d9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Jun 2018 09:31:30 +0200 Subject: Cleanup: strip trailing space in editors --- source/blender/editors/space_view3d/drawobject.c | 376 +++++++++++------------ 1 file changed, 188 insertions(+), 188 deletions(-) (limited to 'source/blender/editors/space_view3d/drawobject.c') diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index c3823627009..cb45a049e11 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -251,11 +251,11 @@ bool check_object_draw_texture(Scene *scene, View3D *v3d, const char drawtype) { return true; } - + if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) { return true; } - + return false; } @@ -304,7 +304,7 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt) return false; if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)) return false; - + if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) return true; @@ -439,62 +439,62 @@ static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3] copy_v3_v3(buffer[n++], v1); copy_v3_v3(buffer[n++], v2); - + /* top left to bottom right */ mul_v3_fl(dy, 2.0f); add_v3_v3(v1, dy); sub_v3_v3(v2, dy); - + copy_v3_v3(buffer[n++], v1); copy_v3_v3(buffer[n++], v2); break; case 1: /* y axis */ line_type = GL_LINES; - + /* bottom left to top right */ mul_v3_fl(dx, 0.75f); negate_v3_v3(v1, dx); sub_v3_v3(v1, dy); copy_v3_v3(v2, dx); add_v3_v3(v2, dy); - + copy_v3_v3(buffer[n++], v1); copy_v3_v3(buffer[n++], v2); - + /* top left to center */ mul_v3_fl(dy, 2.0f); add_v3_v3(v1, dy); zero_v3(v2); - + copy_v3_v3(buffer[n++], v1); copy_v3_v3(buffer[n++], v2); - + break; case 2: /* z axis */ line_type = GL_LINE_STRIP; - + /* start at top left */ negate_v3_v3(v1, dx); add_v3_v3(v1, dy); - + copy_v3_v3(buffer[n++], v1); - + mul_v3_fl(dx, 2.0f); add_v3_v3(v1, dx); copy_v3_v3(buffer[n++], v1); - + mul_v3_fl(dy, 2.0f); sub_v3_v3(v1, dx); sub_v3_v3(v1, dy); - + copy_v3_v3(buffer[n++], v1); - + add_v3_v3(v1, dx); - + copy_v3_v3(buffer[n++], v1); - + break; default: BLI_assert(0); @@ -604,18 +604,18 @@ void drawaxes(const float viewmat_local[4][4], float size, char drawtype) v2[axis] = size; glVertex3fv(v1); glVertex3fv(v2); - + v1[axis] = size * 0.85f; v1[arrow_axis] = -size * 0.08f; glVertex3fv(v1); glVertex3fv(v2); - + v1[arrow_axis] = size * 0.08f; glVertex3fv(v1); glVertex3fv(v2); glEnd(); - + v2[axis] += size * 0.125f; draw_xyz_wire(viewmat_local_unit, v2, size, axis); @@ -771,7 +771,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], /* write to near buffer always */ glDepthRange(0.0, 0.0); glEnable(GL_BLEND); - + if (special_color) { if (selstate == ACTIVE || selstate == SELECT) glColor4ub(0x88, 0xFF, 0xFF, 155); else glColor4ub(0x55, 0xCC, 0xCC, 155); @@ -872,7 +872,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write) RegionView3D *rv3d = ar->regiondata; ViewCachedString *vos; int tot = 0; - + BLI_assert(g_v3d_string_level >= 0 && g_v3d_string_level <= 2); /* project first and test */ @@ -911,14 +911,14 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write) glPushMatrix(); wmOrtho2_region_pixelspace(ar); glLoadIdentity(); - + if (depth_write) { if (v3d->zbuf) glDisable(GL_DEPTH_TEST); } else { glDepthMask(0); } - + for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) { if (vos->sco[0] != IS_CLIPPED) { if (col_pack_prev != vos->col.pack) { @@ -941,7 +941,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write) else { glDepthMask(1); } - + glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); @@ -1034,7 +1034,7 @@ static void spotvolume(float lvec[3], float vvec[3], const float inp) /* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/ /* translating this comment to english didnt really help me understanding the math! :-) (ton) */ - + q[1] = plane[1]; q[2] = -plane[0]; q[3] = 0; @@ -1203,7 +1203,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, (dt > OB_WIRE) && !(G.f & G_PICKSEL) && (la->type == LA_SUN) && - ((la->mode & LA_SHAD_BUF) || + ((la->mode & LA_SHAD_BUF) || (la->mode & LA_SHAD_RAY)) && (la->mode & LA_SHOW_SHADOW_BOX) && !(base->flag & OB_FROMDUPLI) && @@ -1217,7 +1217,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, ED_view3d_after_add(v3d->xray ? &v3d->afterdraw_xraytransp : &v3d->afterdraw_transp, base, dflag); return; } - + /* we first draw only the screen aligned & fixed scale stuff */ glPushMatrix(); glLoadMatrixf(rv3d->viewmat); @@ -1256,13 +1256,13 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, } } } - + /* Inner Circle */ glEnable(GL_BLEND); drawcircball(GL_LINE_LOOP, vec, lampsize, imat); glDisable(GL_BLEND); drawcircball(GL_POLYGON, vec, lampsize, imat); - + /* restore */ if ((dflag & DRAW_CONSTCOLOR) == 0) { if (ob->id.us > 1) @@ -1286,24 +1286,24 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, setlinestyle(3); circrad = 0.0f; } - + /* draw the pretty sun rays */ if (la->type == LA_SUN) { float v1[3], v2[3], mat[3][3]; short axis; - + /* setup a 45 degree rotation matrix */ axis_angle_normalized_to_mat3_ex(mat, imat[2], M_SQRT1_2, M_SQRT1_2); /* vectors */ mul_v3_v3fl(v1, imat[0], circrad * 1.2f); mul_v3_v3fl(v2, imat[0], circrad * 2.5f); - + /* center */ glTranslate3fv(vec); - + setlinestyle(3); - + glBegin(GL_LINES); for (axis = 0; axis < 8; axis++) { glVertex3fv(v1); @@ -1312,20 +1312,20 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, mul_m3_v3(mat, v2); } glEnd(); - + glTranslatef(-vec[0], -vec[1], -vec[2]); } - + if (la->type == LA_LOCAL) { if (la->mode & LA_SPHERE) { drawcircball(GL_LINE_LOOP, vec, la->dist, imat); } } - + glPopMatrix(); /* back in object space */ zero_v3(vec); - + if (is_view) { /* skip drawing extra info */ } @@ -1439,7 +1439,7 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, glEnd(); } else if (ELEM(la->type, LA_HEMI, LA_SUN)) { - + /* draw the line from the circle along the dist */ glBegin(GL_LINES); vec[2] = -circrad; @@ -1447,22 +1447,22 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, vec[2] = -la->dist; glVertex3fv(vec); glEnd(); - + if (la->type == LA_HEMI) { /* draw the hemisphere curves */ short axis, steps, dir; float outdist, zdist, mul; zero_v3(vec); outdist = 0.14; mul = 1.4; dir = 1; - + setlinestyle(4); /* loop over the 4 compass points, and draw each arc as a LINE_STRIP */ for (axis = 0; axis < 4; axis++) { float v[3] = {0.0, 0.0, 0.0}; zdist = 0.02; - + glBegin(GL_LINE_STRIP); - + for (steps = 0; steps < 6; steps++) { if (axis == 0 || axis == 1) { /* x axis up, x axis down */ /* make the arcs start at the edge of the energy circle */ @@ -1475,12 +1475,12 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, } v[2] = v[2] - steps * zdist; - + glVertex3fv(v); - + zdist = zdist * mul; } - + glEnd(); /* flip the direction */ dir = -dir; @@ -1506,41 +1506,41 @@ static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, glVertex3f(0.0, 0.0, -la->dist); glEnd(); } - + /* and back to viewspace */ glPushMatrix(); glLoadMatrixf(rv3d->viewmat); copy_v3_v3(vec, ob->obmat[3]); setlinestyle(0); - + if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == false)) { drawshadbuflimits(la, ob->obmat); } - + if ((dflag & DRAW_CONSTCOLOR) == 0) { UI_GetThemeColor4ubv(TH_LAMP, col); glColor4ubv(col); } glEnable(GL_BLEND); - + if (vec[2] > 0) vec[2] -= circrad; else vec[2] += circrad; - + glBegin(GL_LINES); glVertex3fv(vec); vec[2] = 0; glVertex3fv(vec); glEnd(); - + glPointSize(2.0); glBegin(GL_POINTS); glVertex3fv(vec); glEnd(); - + glDisable(GL_BLEND); - + if ((dflag & DRAW_CONSTCOLOR) == 0) { /* restore for drawing extra stuff */ glColor3ubv(ob_wire_col); @@ -2140,10 +2140,10 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base tvec[0] = shift[0] + ((-0.7f * drawsize) * scale[0]); tvec[1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]); glVertex3fv(tvec); /* left */ - + tvec[0] = shift[0] + ((0.7f * drawsize) * scale[0]); glVertex3fv(tvec); /* right */ - + tvec[0] = shift[0]; tvec[1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]); glVertex3fv(tvec); /* top */ @@ -2263,7 +2263,7 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short s } } } - + glEnd(); } @@ -2274,12 +2274,12 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i if (actdef_wcol) { float col[3]; MDeformWeight *mdw = defvert_find_index(lt->dvert + index, actdef_wcol - 1); - + weight_to_rgb(col, mdw ? mdw->weight : 0.0f); glColor3fv(col); } - + if (dl) { glVertex3fv(&dl->verts[index * 3]); } @@ -2341,12 +2341,12 @@ static void drawlattice(View3D *v3d, Object *ob) const bool is_edit = (lt->editlatt != NULL); dl = BKE_displist_find(&ob->curve_cache->disp, DL_VERTS); - + if (is_edit) { lt = lt->editlatt->latt; UI_ThemeColor(TH_WIRE_EDIT); - + if (ob->defbase.first && lt->dvert) { actdef_wcol = ob->actdef; } @@ -2382,10 +2382,10 @@ static void drawlattice(View3D *v3d, Object *ob) BPoint *actbp = BKE_lattice_active_point_get(lt); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); - + lattice_draw_verts(lt, dl, actbp, 0); lattice_draw_verts(lt, dl, actbp, 1); - + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } } @@ -2509,7 +2509,7 @@ static void draw_dm_face_centers__mapFunc(void *userData, int index, const float { drawBMSelect_userData *data = userData; BMFace *efa = BM_face_at_index(data->bm, index); - + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && (BM_elem_flag_test(efa, BM_ELEM_SELECT) == data->select)) { @@ -2584,7 +2584,7 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3], if (vs->flag & MVERT_SKIN_ROOT) { float radius = (vs->radius[0] + vs->radius[1]) * 0.5f; glEnd(); - + glColor4ubv(data->th_skin_root); drawcircball(GL_LINES, co, radius, data->imat); @@ -2656,7 +2656,7 @@ static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index) /* no alpha, this is used so a transparent color can disable drawing unselected edges in editmode */ if (col[3] == 0) return DM_DRAW_OPTION_SKIP; - + glColor4ubv(col); } return DM_DRAW_OPTION_NORMAL; @@ -2670,7 +2670,7 @@ static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act) { drawDMEdgesSel_userData data; - + data.baseCol = baseCol; data.selCol = selCol; data.actCol = actCol; @@ -2963,7 +2963,7 @@ static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index) drawDMFacesSel_userData *data = userData; BMFace *efa = BM_face_at_index(data->bm, index); unsigned char *col; - + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { if (efa == data->efa_act) { glColor4ubv(data->cols[2]); @@ -3052,7 +3052,7 @@ static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index) drawDMLayer_userData *data = userData; BMesh *bm = data->bm; BMEdge *eed = BM_edge_at_index(bm, index); - + if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { const float crease = BM_ELEM_CD_GET_FLOAT(eed, data->cd_layer_offset); if (crease != 0.0f) { @@ -3184,13 +3184,13 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, glColor4ubv(col); draw_dm_verts(em, cageDM, sel, eve_act, rv3d); } - + if (check_ob_drawface_dot(scene, v3d, obedit->dt)) { glPointSize(fsize); glColor4ubv(fcol); draw_dm_face_centers(em, cageDM, sel); } - + if (pass == 0) { glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); @@ -3212,7 +3212,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, UI_GetThemeColor4ubv(TH_EDGE_SELECT, selCol); UI_GetThemeColor4ubv(TH_WIRE_EDIT, wireCol); UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol); - + /* when sel only is used, don't render wire, only selected, this is used for * textured draw mode when the 'edges' option is disabled */ if (sel_only) @@ -3461,7 +3461,7 @@ static void draw_em_measure_stats(ARegion *ar, View3D *v3d, Object *ob, BMEditMe } (void)0 UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col); - + if (dm) { BM_mesh_elem_index_ensure(em->bm, BM_VERT); } @@ -3681,9 +3681,9 @@ static void draw_em_fancy(Scene *scene, ARegion *ar, View3D *v3d, Mesh *me = ob->data; const bool use_occlude_wire = (dt > OB_WIRE) && (v3d->flag2 & V3D_OCCLUDE_WIRE); bool use_depth_offset = false; - + glLineWidth(1); - + BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); if (check_object_draw_editweight(me, finalDM)) { @@ -3989,7 +3989,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D else if (ob->dtx & OB_DRAWWIRE) { draw_wire = OBDRAW_WIRE_ON_DEPTH; /* draw wire after solid using zoffset and depth buffer adjusment */ } - + /* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */ if (dm->type == DM_TYPE_CCGDM) { no_edges = !subsurf_has_edges(dm); @@ -4195,7 +4195,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D ED_view3d_polygon_offset(rv3d, 1.0); glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */ } - + glLineWidth(1.0f); dm->drawEdges(dm, ((dt == OB_WIRE) || no_faces), (ob->dtx & OB_DRAW_ALL_EDGES) != 0); @@ -4204,7 +4204,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D ED_view3d_polygon_offset(rv3d, 0.0); } } - + if (is_obact && BKE_paint_select_vert_test(ob)) { const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0; glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); @@ -4238,7 +4238,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 } } } - + if (obedit && ob != obedit && ob->data == obedit->data) { if (BKE_key_from_object(ob) || BKE_key_from_object(obedit)) {} else if (ob->modifiers.first || obedit->modifiers.first) {} @@ -4253,7 +4253,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 if (ob == obedit || drawlinked) { DerivedMesh *finalDM, *cageDM; - + if (obedit != ob) { finalDM = cageDM = editbmesh_get_derived_base( ob, em, scene->customdata_mask); @@ -4304,11 +4304,11 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); GPU_end_object_materials(); - + if (me->totvert == 0) retval = true; } } - + if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) { /* GPU_begin_object_materials checked if this is needed */ if (do_alpha_after) { @@ -4329,7 +4329,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 if (v3d->flag2 & V3D_BACKFACE_CULLING) glDisable(GL_CULL_FACE); - + return retval; } @@ -4343,7 +4343,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask) { if (dlbase == NULL) return true; - + glEnableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -4355,7 +4355,7 @@ static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask) if ((dl_type_mask & (1 << dl->type)) == 0) { continue; } - + const float *data = dl->verts; int parts; @@ -4366,7 +4366,7 @@ static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask) for (parts = 0; parts < dl->parts; parts++) glDrawArrays(GL_LINE_STRIP, parts * dl->nr, dl->nr); - + break; case DL_POLY: @@ -4424,10 +4424,10 @@ static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask) break; } } - + glDisableClientState(GL_VERTEX_ARRAY); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - + return false; } @@ -4449,14 +4449,14 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, const unsigned char ob_wire_col[4], const bool use_glsl) { GPUVertexAttribs gattribs; - + if (lb == NULL) return; glEnableClientState(GL_VERTEX_ARRAY); /* track current material, -1 for none (needed for lines) */ short col = -1; - + DispList *dl = lb->first; while (dl) { const float *data = dl->verts; @@ -4928,7 +4928,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix copy_v3_v3(bb->vel, state->vel); psys_make_billboard(bb, xvec, yvec, zvec, bb_center); - + add_v3_v3v3(pdd->vd, bb_center, xvec); add_v3_v3(pdd->vd, yvec); pdd->vd += 3; @@ -5124,7 +5124,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv case PART_DRAW_CROSS: case PART_DRAW_AXIS: /* lets calculate the scale: */ - + if (part->draw_size == 0.0) pixsize_scale = 2.0f; else @@ -5461,14 +5461,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv if (part->type == PART_HAIR) { if (part->draw & PART_DRAW_GUIDE_HAIRS) { DerivedMesh *hair_dm = psys->hair_out_dm; - + glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - + for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { if (pa->totkey > 1) { HairKey *hkey = pa->hair; - + glVertexPointer(3, GL_FLOAT, sizeof(HairKey), hkey->world_co); #if 0 /* XXX use proper theme color here */ @@ -5480,37 +5480,37 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glDrawArrays(GL_LINE_STRIP, 0, pa->totkey); } } - + if (hair_dm) { MVert *mvert = hair_dm->getVertArray(hair_dm); int i; - + glColor3f(0.9f, 0.4f, 0.4f); - + glBegin(GL_LINES); for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { for (i = 1; i < pa->totkey; ++i) { float v1[3], v2[3]; - + copy_v3_v3(v1, mvert[pa->hair_index + i - 1].co); copy_v3_v3(v2, mvert[pa->hair_index + i].co); - + mul_m4_v3(ob->obmat, v1); mul_m4_v3(ob->obmat, v2); - + glVertex3fv(v1); glVertex3fv(v2); } } glEnd(); } - + glEnableClientState(GL_NORMAL_ARRAY); if ((dflag & DRAW_CONSTCOLOR) == 0) if (part->draw_col == PART_DRAW_COL_MAT) glEnableClientState(GL_COLOR_ARRAY); } - + if (part->draw & PART_DRAW_HAIR_GRID) { ClothModifierData *clmd = psys->clmd; if (clmd) { @@ -5518,10 +5518,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv float *gmax = clmd->hair_grid_max; int *res = clmd->hair_grid_res; int i; - + glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - + if (select) UI_ThemeColor(TH_ACTIVE); else @@ -5531,18 +5531,18 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmin[2]); - + glVertex3f(gmin[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmax[1], gmax[2]); glVertex3f(gmax[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmin[1], gmax[2]); - + glVertex3f(gmin[0], gmin[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmin[1], gmax[2]); glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmax[2]); glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmax[2]); glEnd(); - + if (select) UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -100); else @@ -5572,7 +5572,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv } glEnd(); glDisable(GL_BLEND); - + glEnableClientState(GL_NORMAL_ARRAY); if ((dflag & DRAW_CONSTCOLOR) == 0) if (part->draw_col == PART_DRAW_COL_MAT) @@ -5580,7 +5580,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv } } } - + /* draw child particles */ cache = psys->childcache; for (a = 0; a < totchild; a++) { @@ -5684,9 +5684,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glDisableClientState(GL_COLOR_ARRAY); cpack(0xC0C0C0); } - + glVertexPointer(3, GL_FLOAT, 0, pdd->vedata); - + glDrawArrays(GL_LINES, 0, 2 * totve); } @@ -5694,7 +5694,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv glPolygonMode(GL_BACK, polygonmode[1]); /* 7. */ - + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); @@ -6124,9 +6124,9 @@ static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const UI_ThemeColor(color); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - + glBegin(GL_POINTS); - + if (nu->type == CU_BEZIER) { BezTriple *bezt = nu->bezt; @@ -6173,7 +6173,7 @@ static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const bp++; } } - + glEnd(); } @@ -6375,7 +6375,7 @@ static void draw_editnurb( return; if (v3d->zbuf) glDepthFunc(GL_ALWAYS); - + /* first non-selected and active handles */ int index = 0; for (nu = nurb; nu; nu = nu->next) { @@ -6394,7 +6394,7 @@ static void draw_editnurb( drawhandlesN(nu, 1, hide_handles); drawvertsN(nu, 0, hide_handles, NULL); } - + if (v3d->zbuf) glDepthFunc(GL_LEQUAL); glColor3ubv(wire_col); @@ -6408,7 +6408,7 @@ static void draw_editnurb( BevPoint *bevp = bl->bevpoints; int nr = bl->nr; int skip = nu->resolu / 16; - + while (nr-- > 0) { /* accounts for empty bevel lists */ const float fac = bevp->radius * ts->normalsize; float vec_a[3]; /* Offset perpendicular to the curve */ @@ -6417,7 +6417,7 @@ static void draw_editnurb( vec_a[0] = fac; vec_a[1] = 0.0f; vec_a[2] = 0.0f; - + mul_qt_v3(bevp->quat, vec_a); madd_v3_v3fl(vec_a, bevp->dir, -fac); @@ -6432,7 +6432,7 @@ static void draw_editnurb( glVertex3fv(bevp->vec); glVertex3fv(vec_b); glEnd(); - + bevp += skip + 1; nr -= skip; } @@ -6440,11 +6440,11 @@ static void draw_editnurb( } if (v3d->zbuf) glDepthFunc(GL_ALWAYS); - + for (nu = nurb; nu; nu = nu->next) { drawvertsN(nu, 1, hide_handles, vert); } - + if (v3d->zbuf) glDepthFunc(GL_LEQUAL); } @@ -6593,31 +6593,31 @@ static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *b static void draw_empty_sphere(float size) { static GLuint displist = 0; - + if (displist == 0) { GLUquadricObj *qobj; - + displist = glGenLists(1); glNewList(displist, GL_COMPILE); - + glPushMatrix(); - + qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); gluDisk(qobj, 0.0, 1, 16, 1); - + glRotatef(90, 0, 1, 0); gluDisk(qobj, 0.0, 1, 16, 1); - + glRotatef(90, 1, 0, 0); gluDisk(qobj, 0.0, 1, 16, 1); - + gluDeleteQuadric(qobj); - + glPopMatrix(); glEndList(); } - + glScalef(size, size, size); glCallList(displist); glScalef(1.0f / size, 1.0f / size, 1.0f / size); @@ -6630,15 +6630,15 @@ static void draw_empty_cone(float size) GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); - + glPushMatrix(); - + glScalef(radius, size * 2.0f, radius); glRotatef(-90.0, 1.0, 0.0, 0.0); gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1); glPopMatrix(); - + gluDeleteQuadric(qobj); } @@ -6718,10 +6718,10 @@ static void drawcircle_size(float size) for (short degrees = 0; degrees < CIRCLE_RESOL; degrees++) { float x = cosval[degrees]; float y = sinval[degrees]; - + glVertex3f(x * size, 0.0f, y * size); } - + glEnd(); } @@ -6779,7 +6779,7 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, MetaElem *ml; float imat[4][4]; int code = 1; - + MetaBall *mb = ob->data; if (mb->editelems) { @@ -6816,7 +6816,7 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, glColor3ubv(ob_wire_col); } } - + glLineWidth(1.0f); while (ml) { @@ -6826,7 +6826,7 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0); else cpack(0x3030A0); } - + if (G.f & G_PICKSEL) { ml->selcol1 = code; GPU_select_load_id(code++); @@ -6840,14 +6840,14 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0); else cpack(0x30A030); } - + if (G.f & G_PICKSEL) { ml->selcol2 = code; GPU_select_load_id(code++); } drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad * atanf(ml->s) / (float)M_PI_2, imat); } - + ml = ml->next; } return false; @@ -6861,14 +6861,14 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d, float vec[3] = {0.0, 0.0, 0.0}; /* scale size of circle etc with the empty drawsize */ const float size = (ob->type == OB_EMPTY) ? ob->empty_drawsize : 1.0f; - + /* calculus here, is reused in PFIELD_FORCE */ invert_m4_m4(imat, rv3d->viewmatob); #if 0 normalize_v3(imat[0]); /* we don't do this because field doesnt scale either... apart from wind! */ normalize_v3(imat[1]); #endif - + if (pd->forcefield == PFIELD_WIND) { float force_val = pd->f_strength; @@ -6886,7 +6886,7 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d, vec[2] = 1.5f * force_val; drawcircball(GL_LINE_LOOP, vec, size, tmat); vec[2] = 0.0f; /* reset vec for max dist circle */ - + } else if (pd->forcefield == PFIELD_FORCE) { float ffall_val = pd->f_power; @@ -6935,7 +6935,7 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d, setlinestyle(0); where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL); drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat); - + copy_v3_v3(vec, guidevec1); /* max center */ } } @@ -7006,7 +7006,7 @@ static void draw_box(const float vec[8][3], bool solid) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vec); - + if (solid) { const GLubyte indices[24] = {0, 1, 2, 3, 7, 6, 5, 4, 4, 5, 1, 0, 3, 2, 6, 7, 3, 7, 4, 0, 1, 5, 6, 2}; glDrawRangeElements(GL_QUADS, 0, 7, 24, GL_UNSIGNED_BYTE, indices); @@ -7023,9 +7023,9 @@ static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin) { float size[3], cent[3]; GLUquadricObj *qobj = gluNewQuadric(); - + gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); - + BKE_boundbox_calc_size_aabb(bb, size); if (around_origin) { @@ -7034,7 +7034,7 @@ static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin) else { BKE_boundbox_calc_center_aabb(bb, cent); } - + glPushMatrix(); if (type == OB_BOUND_SPHERE) { float scale = MAX3(size[0], size[1], size[2]); @@ -7064,7 +7064,7 @@ static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin) gluSphere(qobj, radius, 8, 4); } glPopMatrix(); - + gluDeleteQuadric(qobj); } @@ -7072,7 +7072,7 @@ static void draw_bounding_volume(Object *ob, char type) { BoundBox bb_local; BoundBox *bb = NULL; - + if (ob->type == OB_MESH) { bb = BKE_mesh_boundbox_get(ob); } @@ -7095,24 +7095,24 @@ static void draw_bounding_volume(Object *ob, char type) bb = &bb_local; BKE_boundbox_init_from_minmax(bb, min, max); } - + if (bb == NULL) return; - + if (ob->gameflag & OB_BOUNDS) { /* bounds need to be drawn around origin for game engine */ if (type == OB_BOUND_BOX) { float vec[8][3], size[3]; - + BKE_boundbox_calc_size_aabb(bb, size); - + vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0]; vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0]; vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1]; vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1]; vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2]; vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2]; - + draw_box(vec, false); } else { @@ -7130,7 +7130,7 @@ static void draw_bounding_volume(Object *ob, char type) static void drawtexspace(Object *ob) { float vec[8][3], loc[3], size[3]; - + if (ob->type == OB_MESH) { BKE_mesh_texspace_get(ob->data, loc, NULL, size); } @@ -7148,13 +7148,13 @@ static void drawtexspace(Object *ob) vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = loc[0] - size[0]; vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = loc[0] + size[0]; - + vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = loc[1] - size[1]; vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = loc[1] + size[1]; vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = loc[2] - size[2]; vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = loc[2] + size[2]; - + setlinestyle(2); draw_box(vec, false); @@ -7169,9 +7169,9 @@ static void draw_object_selected_outline( { RegionView3D *rv3d = ar->regiondata; Object *ob = base->object; - + glDepthMask(0); - + if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) { bool has_faces = false; @@ -7426,14 +7426,14 @@ static void draw_rigidbody_shape(Object *ob) switch (ob->rigidbody_object->shape) { case RB_SHAPE_BOX: BKE_boundbox_calc_size_aabb(bb, size); - + vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0]; vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0]; vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1]; vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1]; vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2]; vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2]; - + draw_box(vec, false); break; case RB_SHAPE_SPHERE: @@ -7475,11 +7475,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short if (ob != scene->obedit) { if (ob->restrictflag & OB_RESTRICT_VIEW) return; - + if (render_override) { if (ob->restrictflag & OB_RESTRICT_RENDER) return; - + if (!has_particles && (ob->transflag & (OB_DUPLI & ~OB_DUPLIFRAMES))) return; } @@ -7558,17 +7558,17 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short glLineWidth(1.0f); view3d_cached_text_draw_begin(); - + /* draw motion paths (in view space) */ if (ob->mpath && !render_override) { bAnimVizSettings *avs = &ob->avs; - + /* setup drawing environment for paths */ draw_motion_paths_init(v3d, ar); - + /* draw motion path for object */ draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath); - + /* cleanup after drawing */ draw_motion_paths_cleanup(v3d); } @@ -7693,7 +7693,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short case OB_MBALL: { MetaBall *mb = ob->data; - + if (mb->editelems) drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col); else if (dt == OB_BOUNDBOX) { @@ -7810,7 +7810,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short //glDepthMask(GL_FALSE); glLoadMatrixf(rv3d->viewmat); - + view3d_cached_text_draw_begin(); for (psys = ob->particlesystem.first; psys; psys = psys->next) { @@ -7827,7 +7827,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short view3d_cached_text_draw_end(v3d, ar, 0); glMultMatrixf(ob->obmat); - + //glDepthMask(GL_TRUE); if (col) cpack(col); } @@ -7996,13 +7996,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short setlinestyle(0); } } - + /* return warning, this is cached text draw */ invert_m4_m4(ob->imat, ob->obmat); view3d_cached_text_draw_end(v3d, ar, 1); /* return warning, clear temp flag */ v3d->flag2 &= ~V3D_SHOW_SOLID_MATCAP; - + glLoadMatrixf(rv3d->viewmat); if (zbufoff) { @@ -8057,7 +8057,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short if (dflag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && !render_override) { ListBase *list; RigidBodyCon *rbc = ob->rigidbody_constraint; - + /* draw hook center and offset line */ if (ob != scene->obedit) draw_hooks(ob); @@ -8077,15 +8077,15 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short bConstraint *curcon; bConstraintOb *cob; unsigned char col1[4], col2[4]; - + list = &ob->constraints; - + UI_GetThemeColor3ubv(TH_GRID, col1); UI_make_axis_color(col1, col2, 'Z'); glColor3ubv(col2); - + cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); - + for (curcon = list->first; curcon; curcon = curcon->next) { if (ELEM(curcon->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_OBJECTSOLVER)) { /* special case for object solver and follow track constraints because they don't fill @@ -8143,7 +8143,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short } } } - + BKE_constraints_clear_evalob(cob); } /* draw rigid body constraint lines */ @@ -8284,7 +8284,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset) static DMDrawOption bbs_mesh_mask__setSolidDrawOptions(void *userData, int index) { BMFace *efa = BM_face_at_index(userData, index); - + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { return DM_DRAW_OPTION_NORMAL; } @@ -8397,7 +8397,7 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob) { DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); Mesh *me = ob->data; - + glColor3ub(0, 0, 0); DM_update_materials(dm, ob); @@ -8494,7 +8494,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r { Mesh *me = ob->data; DerivedMesh *dm = NULL, *edm = NULL; - + if (ob->mode & OB_MODE_EDIT) { edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH); DM_update_materials(edm, ob); @@ -8518,9 +8518,9 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r bool glsl = draw_glsl_material(scene, ob, v3d, dt); GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL); } - + glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - + if (dm) { dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); GPU_end_object_materials(); -- cgit v1.2.3