From 44505b38df557a5711703613685a1dec9fc2c3d9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Jun 2018 09:31:30 +0200 Subject: Cleanup: strip trailing space in editors --- source/blender/editors/space_view3d/drawsimdebug.c | 52 +++++++++++----------- 1 file changed, 26 insertions(+), 26 deletions(-) (limited to 'source/blender/editors/space_view3d/drawsimdebug.c') diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c index f8cb031107d..9165147736a 100644 --- a/source/blender/editors/space_view3d/drawsimdebug.c +++ b/source/blender/editors/space_view3d/drawsimdebug.c @@ -48,23 +48,23 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) { GHashIterator iter; - + /**** dots ****/ - + glPointSize(3.0f); glBegin(GL_POINTS); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_DOT) continue; - + glColor3f(elem->color[0], elem->color[1], elem->color[2]); glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); } glEnd(); - + /**** circles ****/ - + { float circle[16][2] = { {0.000000, 1.000000}, {0.382683, 0.923880}, {0.707107, 0.707107}, {0.923880, 0.382683}, @@ -76,10 +76,10 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) float radius = elem->v2[0]; float co[3]; int i; - + if (elem->type != SIM_DEBUG_ELEM_CIRCLE) continue; - + glColor3f(elem->color[0], elem->color[1], elem->color[2]); glBegin(GL_LINE_LOOP); for (i = 0; i < 16; ++i) { @@ -88,62 +88,62 @@ static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) co[2] = 0.0f; mul_mat3_m4_v3(imat, co); add_v3_v3(co, elem->v1); - + glVertex3f(co[0], co[1], co[2]); } glEnd(); } } - + /**** lines ****/ - + glBegin(GL_LINES); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_LINE) continue; - + glColor3f(elem->color[0], elem->color[1], elem->color[2]); glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); glVertex3f(elem->v2[0], elem->v2[1], elem->v2[2]); } glEnd(); - + /**** vectors ****/ - + glPointSize(2.0f); glBegin(GL_POINTS); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_VECTOR) continue; - + glColor3f(elem->color[0], elem->color[1], elem->color[2]); glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); } glEnd(); - + glBegin(GL_LINES); for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); float t[3]; if (elem->type != SIM_DEBUG_ELEM_VECTOR) continue; - + glColor3f(elem->color[0], elem->color[1], elem->color[2]); glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); add_v3_v3v3(t, elem->v1, elem->v2); glVertex3f(t[0], t[1], t[2]); } glEnd(); - + /**** strings ****/ - + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); if (elem->type != SIM_DEBUG_ELEM_STRING) continue; - + unsigned char col[4]; rgb_float_to_uchar(col, elem->color); col[3] = 255; @@ -157,24 +157,24 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *v3d, ARegion *ar) RegionView3D *rv3d = ar->regiondata; /*Object *ob = base->object;*/ float imat[4][4]; - + if (!_sim_debug_data) return; - + invert_m4_m4(imat, rv3d->viewmatob); - + // glDepthMask(GL_FALSE); // glEnable(GL_BLEND); - + glPushMatrix(); glLoadMatrixf(rv3d->viewmat); - + view3d_cached_text_draw_begin(); draw_sim_debug_elements(_sim_debug_data, imat); view3d_cached_text_draw_end(v3d, ar, false); - + glPopMatrix(); - + // glDepthMask(GL_TRUE); // glDisable(GL_BLEND); } -- cgit v1.2.3