From b25e4b310f87fc86942acd29fccf1474ea5120df Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Dec 2015 21:41:21 +0100 Subject: OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not need it. --- source/blender/editors/space_view3d/drawvolume.c | 28 ++++++++---------------- 1 file changed, 9 insertions(+), 19 deletions(-) (limited to 'source/blender/editors/space_view3d/drawvolume.c') diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c index 7f102bccff1..3029aaeeef1 100644 --- a/source/blender/editors/space_view3d/drawvolume.c +++ b/source/blender/editors/space_view3d/drawvolume.c @@ -135,9 +135,9 @@ static GPUTexture *create_flame_spectrum_texture(void) void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, const float min[3], const float max[3], - const int res[3], const float viewnormal[3]) + const float viewnormal[3]) { - GPUTexture *tex_spec; + GPUTexture *tex_spec = NULL; GPUProgram *smoke_program; const int progtype = (sds->active_fields & SM_ACTIVE_COLORS) ? GPU_PROGRAM_SMOKE_COLORED : GPU_PROGRAM_SMOKE; @@ -152,7 +152,6 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, float d /*, d0 */ /* UNUSED */, dd, ds; float (*points)[3] = NULL; int numpoints = 0; - float cor[3] = {1.0f, 1.0f, 1.0f}; int gl_depth = 0, gl_blend = 0; const bool use_fire = (sds->active_fields & SM_ACTIVE_FIRE) != 0; @@ -171,6 +170,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, }; const float size[3] = { max[0] - min[0], max[1] - min[1], max[2] - min[2] }; + const float invsize[3] = { 1.0f / size[0], 1.0f / size[1], 1.0f / size[2] }; /* edges have the form edges[n][0][xyz] + t*edges[n][1][xyz] */ const float edges[12][2][3] = { @@ -257,16 +257,6 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, GPU_texture_bind(tex_spec, 3); } - if (!GPU_non_power_of_two_support()) { - cor[0] = (float)res[0] / (float)power_of_2_max_u(res[0]); - cor[1] = (float)res[1] / (float)power_of_2_max_u(res[1]); - cor[2] = (float)res[2] / (float)power_of_2_max_u(res[2]); - } - - cor[0] /= size[0]; - cor[1] /= size[1]; - cor[2] /= size[2]; - /* our slices are defined by the plane equation a*x + b*y +c*z + d = 0 * (a,b,c), the plane normal, are given by viewdir * d is the parameter along the view direction. the first d is given by @@ -318,9 +308,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, GPU_program_parameter_4f(smoke_program, 2, 1.0, 0.0, 0.0, 0.0); glBegin(GL_POLYGON); for (i = 0; i < numpoints; i++) { - glTexCoord3d((points[i][0] - min[0]) * cor[0], - (points[i][1] - min[1]) * cor[1], - (points[i][2] - min[2]) * cor[2]); + glTexCoord3d((points[i][0] - min[0]) * invsize[0], + (points[i][1] - min[1]) * invsize[1], + (points[i][2] - min[2]) * invsize[2]); glVertex3f(points[i][0] * ob_sizei[0], points[i][1] * ob_sizei[1], points[i][2] * ob_sizei[2]); @@ -334,9 +324,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, GPU_program_parameter_4f(smoke_program, 2, -1.0, 0.0, 0.0, 0.0); glBegin(GL_POLYGON); for (i = 0; i < numpoints; i++) { - glTexCoord3d((points[i][0] - min[0]) * cor[0], - (points[i][1] - min[1]) * cor[1], - (points[i][2] - min[2]) * cor[2]); + glTexCoord3d((points[i][0] - min[0]) * invsize[0], + (points[i][1] - min[1]) * invsize[1], + (points[i][2] - min[2]) * invsize[2]); glVertex3f(points[i][0] * ob_sizei[0], points[i][1] * ob_sizei[1], points[i][2] * ob_sizei[2]); -- cgit v1.2.3