From 17a4decfea7593d11f92a58b591a40d5e95dd6cb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 29 Apr 2019 22:50:14 +1000 Subject: UI: top-bar reorganization This hides the top-bar by default for everything besides paint/sculpt workspaces. - Use the top-bar mainly for active tool settings & popovers panel options. (transform / snap settings are an exception for this convention). - Only show the top-bar (by default) in paint work-spaces (sculpt / texture-paint / grease-pencil). - Add an active-tool panel to the sidebar. - Split 3D view tabs into (Item / Tool / View). D4721 with minor changes. Further work is needed for the top-bar and image-editor. --- source/blender/editors/space_view3d/space_view3d.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_view3d/space_view3d.c') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 456a012020f..9ee7bb3066d 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -303,6 +303,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene) BLI_addtail(&v3d->regionbase, ar); ar->regiontype = RGN_TYPE_TOOL_HEADER; ar->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; + ar->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER; /* header */ ar = MEM_callocN(sizeof(ARegion), "header for view3d"); -- cgit v1.2.3