From c17266ff548a28b1d848b84f90300bb3dbc60379 Mon Sep 17 00:00:00 2001 From: IRIE Shinsuke Date: Thu, 5 Dec 2013 15:22:55 +0900 Subject: Blender Internal: Fix for rendered view crash that happens when changing screen or area type This crash is very similar to T36936. If changing screen or area type buried the rendered view, popping up it again may cause the crash by corrupted render database. --- source/blender/editors/space_view3d/space_view3d.c | 31 ++++++++++++---------- 1 file changed, 17 insertions(+), 14 deletions(-) (limited to 'source/blender/editors/space_view3d/space_view3d.c') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index c81c3c79350..3f7d599f5d5 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -261,6 +261,19 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d) } #endif +static void view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar) +{ + RegionView3D *rv3d = ar->regiondata; + + if (rv3d->render_engine) { + WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW); + if (rv3d->render_engine->re) + RE_Database_Free(rv3d->render_engine->re); + RE_engine_free(rv3d->render_engine); + rv3d->render_engine = NULL; + } +} + void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa) { wmWindowManager *wm = bmain->wm.first; @@ -269,15 +282,8 @@ void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa) ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { - RegionView3D *rv3d = ar->regiondata; - - if (rv3d && rv3d->render_engine) { - WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW); - if (rv3d->render_engine->re) - RE_Database_Free(rv3d->render_engine->re); - RE_engine_free(rv3d->render_engine); - rv3d->render_engine = NULL; - } + if (ar->regiondata) + view3d_stop_render_preview(wm, ar); } } } @@ -508,14 +514,11 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar) } -static void view3d_main_area_exit(wmWindowManager *UNUSED(wm), ARegion *ar) +static void view3d_main_area_exit(wmWindowManager *wm, ARegion *ar) { RegionView3D *rv3d = ar->regiondata; - if (rv3d->render_engine) { - RE_engine_free(rv3d->render_engine); - rv3d->render_engine = NULL; - } + view3d_stop_render_preview(wm, ar); if (rv3d->gpuoffscreen) { GPU_offscreen_free(rv3d->gpuoffscreen); -- cgit v1.2.3