From daa4feaaeae4312eb23f66b948b668a7e9dc1959 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 1 Nov 2010 07:19:41 +0000 Subject: bugfix [#24477] Can easily create bones with duplicate names - fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils --- source/blender/editors/space_view3d/space_view3d.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_view3d/space_view3d.c') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 22143db7769..f5c1612f786 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -191,7 +191,7 @@ static SpaceLink *view3d_new(const bContext *C) v3d->lay= v3d->layact= scene->lay; v3d->camera= scene->camera; } - v3d->scenelock= 1; + v3d->scenelock= TRUE; v3d->grid= 1.0f; v3d->gridlines= 16; v3d->gridsubdiv = 10; @@ -250,8 +250,8 @@ static SpaceLink *view3d_new(const bContext *C) ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d"); rv3d= ar->regiondata; rv3d->viewquat[0]= 1.0f; - rv3d->persp= 1; - rv3d->view= 7; + rv3d->persp= RV3D_PERSP; + rv3d->view= RV3D_VIEW_PERSPORTHO; rv3d->dist= 10.0; return (SpaceLink *)v3d; -- cgit v1.2.3