From 70833509132b86198742ee1eec017e7869c328ee Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 10 Jan 2013 04:46:51 +0000 Subject: fix for editmesh calculating normals twice when using the number-buttons. --- source/blender/editors/space_view3d/view3d_buttons.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_buttons.c') diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index cc3885b5327..4ca0284d0e0 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -645,7 +645,6 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float } } } - EDBM_mesh_normals_update(em); } else if (ELEM(ob->type, OB_CURVE, OB_SURF)) { Curve *cu = ob->data; -- cgit v1.2.3