From 8152a6c66cabb929e3b18becce1da60ad5f646aa Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 26 Nov 2014 19:19:25 +0100 Subject: Do not use mipmapping on envmaps, can cause discontinuities on environmental mapping when crossing the seam boundary. Also output our favourite magenda on missing texture. --- source/blender/editors/space_view3d/view3d_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_view3d/view3d_draw.c') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 26ce64fd8ca..bc5ef14e8bc 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2816,7 +2816,7 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar, bool GPUMaterial *gpumat = GPU_material_world(scene, scene->world); /* calculate full shader for background */ - GPU_material_bind(gpumat, 1, 1, 1.0, true, rv3d->viewmat, rv3d->viewinv, (v3d->scenelock != 0)); + GPU_material_bind(gpumat, 1, 1, 1.0, false, rv3d->viewmat, rv3d->viewinv, (v3d->scenelock != 0)); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); -- cgit v1.2.3