From aeba4950c38ed7a93ddacca5a294bcc8bd6d291a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 27 Oct 2012 10:42:28 +0000 Subject: style cleanup --- source/blender/editors/space_view3d/view3d_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_draw.c') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 0cb4fc0ef7f..d61ba5f1181 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2133,7 +2133,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) short zbuf = v3d->zbuf; RegionView3D *rv3d = ar->regiondata; - setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */ + setwinmatrixview3d(ar, v3d, NULL); setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); @@ -2168,7 +2168,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *)) U.glalphaclip = 0.5; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; - setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */ + setwinmatrixview3d(ar, v3d, NULL); setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); @@ -2456,7 +2456,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view if (winmat) copy_m4_m4(rv3d->winmat, winmat); else - setwinmatrixview3d(ar, v3d, NULL); /* NULL= no pickrect */ + setwinmatrixview3d(ar, v3d, NULL); /* setup view matrix */ if (viewmat) -- cgit v1.2.3