From e23ef8753a46573bd3cbe4adfd4f49363ad7467e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 20 Aug 2020 16:38:34 +0200 Subject: GPUState: Use explicit depth test enum --- source/blender/editors/space_view3d/view3d_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/space_view3d/view3d_draw.c') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 33b365b45aa..4cc48dfd175 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1618,7 +1618,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *region) GPU_pass_cache_garbage_collect(); /* No depth test for drawing action zones afterwards. */ - GPU_depth_test(false); + GPU_depth_test(GPU_DEPTH_NONE); v3d->flag |= V3D_INVALID_BACKBUF; } @@ -2321,12 +2321,12 @@ void ED_view3d_draw_depth_gpencil(Depsgraph *depsgraph, Scene *scene, ARegion *r GPU_clear(GPU_DEPTH_BIT); - GPU_depth_test(true); + GPU_depth_test(GPU_DEPTH_LESS_EQUAL); GPUViewport *viewport = WM_draw_region_get_viewport(region); DRW_draw_depth_loop_gpencil(depsgraph, region, v3d, viewport); - GPU_depth_test(false); + GPU_depth_test(GPU_DEPTH_NONE); } /* *********************** customdata **************** */ -- cgit v1.2.3